blob: 4cb17369b6aa844e6a36386f3278bb4ef5f2652a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OdeAPI;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.PhysicsModule.ubOde
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ubODEPhysicsScene")]
class ubOdeModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<Scene, ODEScene> m_scenes = new Dictionary<Scene, ODEScene>();
private bool m_Enabled = false;
private IConfigSource m_config;
private bool OSOdeLib;
#region INonSharedRegionModule
public string Name
{
get { return "ubODE"; }
}
public string Version
{
get { return "1.0"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["Startup"];
if (config != null)
{
string physics = config.GetString("physics", string.Empty);
if (physics == Name)
{
m_config = source;
m_Enabled = true;
if (Util.IsWindows())
Util.LoadArchSpecificWindowsDll("ode.dll");
d.InitODE();
string ode_config = d.GetConfiguration();
if (ode_config != null && ode_config != "")
{
m_log.InfoFormat("[ubODE] ode library configuration: {0}", ode_config);
if (ode_config.Contains("ODE_OPENSIM"))
{
OSOdeLib = true;
}
}
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
if(m_scenes.ContainsKey(scene)) // ???
return;
ODEScene newodescene = new ODEScene(scene, m_config, Name, Version, OSOdeLib);
m_scenes[scene] = newodescene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
// a odescene.dispose is called later directly by scene.cs
// since it is seen as a module interface
if(m_scenes.ContainsKey(scene))
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if(m_scenes.ContainsKey(scene))
{
m_scenes[scene].RegionLoaded();
}
}
#endregion
}
}
|