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/* The MIT License
 * 
 * Copyright (c) 2010 Intel Corporation.
 * All rights reserved.
 *
 * Based on the convexdecomposition library from 
 * <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

using System;

namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
{
    public class float2
    {
        public float x;
        public float y;

        public float2()
        {
        }

        public float2(float _x, float _y)
        {
            x = _x;
            y = _y;
        }

        public float this[int i]
        {
            get
            {
                switch (i)
                {
                    case 0: return x;
                    case 1: return y;
                }
                throw new ArgumentOutOfRangeException();
            }
        }

        public static float2 operator -(float2 a, float2 b)
        {
            return new float2(a.x - b.x, a.y - b.y);
        }

        public static float2 operator +(float2 a, float2 b)
        {
            return new float2(a.x + b.x, a.y + b.y);
        }
    }
}