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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
namespace OpenSim.Region.Physics.Manager
{
[Flags]
public enum SenseType : uint
{
NONE = 0,
AGENT = 1,
ACTIVE = 2,
PASSIVE = 3,
SCRIPTED = 4
}
public abstract class PhysicsSensor
{
public static PhysicsSensor Null
{
get { return new NullPhysicsSensor(); }
}
public abstract PhysicsVector Position {get; set;}
public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
public abstract float radianarc {get; set;}
public abstract string targetname {get; set;}
public abstract Guid targetKey{get;set;}
public abstract SenseType sensetype { get;set;}
public abstract float range { get;set;}
public abstract float rateSeconds { get;set;}
}
public class NullPhysicsSensor : PhysicsSensor
{
public override PhysicsVector Position
{
get { return PhysicsVector.Zero; }
set { return; }
}
public override void TimerCallback(object obj, ElapsedEventArgs eea)
{
// don't do squat
}
public override float radianarc { get { return 0f; } set { } }
public override string targetname { get { return ""; } set { } }
public override Guid targetKey { get { return Guid.Empty; } set { } }
public override SenseType sensetype { get { return SenseType.NONE; } set { } }
public override float range { get { return 0; } set { } }
public override float rateSeconds { get { return 0; } set { } }
}
}
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