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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Physics.Manager
{
public struct PhysParameterEntry
{
// flags to say to apply to all or no instances (I wish one could put consts into interfaces)
public const uint APPLY_TO_ALL = 0xfffffff3;
public const uint APPLY_TO_NONE = 0xfffffff4;
// values that denote true and false values
public const float NUMERIC_TRUE = 1f;
public const float NUMERIC_FALSE = 0f;
public string name;
public string desc;
public PhysParameterEntry(string n, string d)
{
name = n;
desc = d;
}
}
// Interface for a physics scene that implements the runtime setting and getting of physics parameters
public interface IPhysicsParameters
{
// Get the list of parameters this physics engine supports
PhysParameterEntry[] GetParameterList();
// Set parameter on a specific or all instances.
// Return 'false' if not able to set the parameter.
bool SetPhysicsParameter(string parm, float value, uint localID);
// Get parameter.
// Return 'false' if not able to get the parameter.
bool GetPhysicsParameter(string parm, out float value);
// Get parameter from a particular object
// TODO:
// bool GetPhysicsParameter(string parm, out float value, uint localID);
}
}
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