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/* The MIT License
*
* Copyright (c) 2010 Intel Corporation.
* All rights reserved.
*
* Based on the convexdecomposition library from
* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
{
public class VertexPool
{
private List<float3> mVertices = new List<float3>();
private Dictionary<float3, int> mIndices = new Dictionary<float3, int>();
public int getIndex(float3 vtx)
{
int idx;
if (mIndices.TryGetValue(vtx, out idx))
return idx;
idx = mVertices.Count;
mVertices.Add(vtx);
mIndices.Add(vtx, idx);
return idx;
}
public float3 Get(int idx)
{
return mVertices[idx];
}
public int GetSize()
{
return mVertices.Count;
}
public List<float3> GetVertices()
{
return mVertices;
}
public void Clear()
{
mVertices.Clear();
}
}
}
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