aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
blob: 7e3bd7f23534909dbb539e694479ebcb81609586 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Region.OptionalModules.Avatar.Attachments
{
    /// <summary>
    /// A module that just holds commands for inspecting avatar appearance.
    /// </summary>
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")]
    public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule
    {
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private Scene m_scene;

        public string Name { get { return "Scene Commands Module"; } }

        public Type ReplaceableInterface { get { return null; } }

        public void Initialise(IConfigSource source)
        {
//            m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE");
        }

        public void PostInitialise()
        {
//            m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE");
        }

        public void Close()
        {
//            m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE");
        }

        public void AddRegion(Scene scene)
        {
//            m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);

            m_scene = scene;

            m_scene.RegisterModuleInterface<ISceneCommandsModule>(this);
        }

        public void RemoveRegion(Scene scene)
        {
//            m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
        }

        public void RegionLoaded(Scene scene)
        {
//            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);

            scene.AddCommand(
                "Debug", this, "debug scene get",
                "debug scene get",
                "List current scene options.",
                      "active          - if false then main scene update and maintenance loops are suspended.\n"
                    + "animations      - if true  then extra animations debug information is logged.\n"
                    + "collisions      - if false then collisions with other objects are turned off.\n"
                    + "pbackup         - if false then periodic scene backup is turned off.\n"
                    + "physics         - if false then all physics objects are non-physical.\n"
                    + "scripting       - if false then no scripting operations happen.\n"
                    + "teleport        - if true  then some extra teleport debug information is logged.\n"
                    + "updates         - if true  then any frame which exceeds double the maximum desired frame time is logged.",
                HandleDebugSceneGetCommand);

            scene.AddCommand(
                "Debug", this, "debug scene set",
                "debug scene set <param> <value>",
                "Turn on scene debugging options.",
                      "active          - if false then main scene update and maintenance loops are suspended.\n"
                    + "animations      - if true  then extra animations debug information is logged.\n"
                    + "collisions      - if false then collisions with other objects are turned off.\n"
                    + "pbackup         - if false then periodic scene backup is turned off.\n"
                    + "physics         - if false then all physics objects are non-physical.\n"
                    + "scripting       - if false then no scripting operations happen.\n"
                    + "teleport        - if true  then some extra teleport debug information is logged.\n"
                    + "updates         - if true  then any frame which exceeds double the maximum desired frame time is logged.",
                HandleDebugSceneSetCommand);
        }

        private void HandleDebugSceneGetCommand(string module, string[] args)
        {
            if (args.Length == 3)
            {
                if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
                    return;

                OutputSceneDebugOptions();
            }
            else
            {
                MainConsole.Instance.Output("Usage: debug scene get");
            }
        }

        private void OutputSceneDebugOptions()
        {
            ConsoleDisplayList cdl = new ConsoleDisplayList();
            cdl.AddRow("active", m_scene.Active);
            cdl.AddRow("animations", m_scene.DebugAnimations);
            cdl.AddRow("pbackup", m_scene.PeriodicBackup);
            cdl.AddRow("physics", m_scene.PhysicsEnabled);
            cdl.AddRow("scripting", m_scene.ScriptsEnabled);
            cdl.AddRow("teleport", m_scene.DebugTeleporting);
            cdl.AddRow("updates", m_scene.DebugUpdates);

            MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
            MainConsole.Instance.Output(cdl.ToString());
        }

        private void HandleDebugSceneSetCommand(string module, string[] args)
        {
            if (args.Length == 5)
            {
                if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
                    return;

                string key = args[3];
                string value = args[4];
                SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });

                MainConsole.Instance.OutputFormat("Set {0} debug scene {1} = {2}", m_scene.Name, key, value);
            }
            else
            {
                MainConsole.Instance.Output("Usage: debug scene set <param> <value>");
            }
        }

        public void SetSceneDebugOptions(Dictionary<string, string> options)
        {
            if (options.ContainsKey("active"))
            {
                bool active;

                if (bool.TryParse(options["active"], out active))
                    m_scene.Active = active;
            }

            if (options.ContainsKey("animations"))
            {
                bool active;

                if (bool.TryParse(options["animations"], out active))
                    m_scene.DebugAnimations = active;
            }

            if (options.ContainsKey("pbackup"))
            {
                bool active;

                if (bool.TryParse(options["pbackup"], out active))
                    m_scene.PeriodicBackup = active;
            }

            if (options.ContainsKey("scripting"))
            {
                bool enableScripts = true;
                if (bool.TryParse(options["scripting"], out enableScripts))
                    m_scene.ScriptsEnabled = enableScripts;
            }

            if (options.ContainsKey("physics"))
            {
                bool enablePhysics;
                if (bool.TryParse(options["physics"], out enablePhysics))
                    m_scene.PhysicsEnabled = enablePhysics;
            }

//            if (options.ContainsKey("collisions"))
//            {
//                // TODO: Implement.  If false, should stop objects colliding, though possibly should still allow
//                // the avatar themselves to collide with the ground.
//            }

            if (options.ContainsKey("teleport"))
            {
                bool enableTeleportDebugging;
                if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
                    m_scene.DebugTeleporting = enableTeleportDebugging;
            }

            if (options.ContainsKey("updates"))
            {
                bool enableUpdateDebugging;
                if (bool.TryParse(options["updates"], out enableUpdateDebugging))
                {
                    m_scene.DebugUpdates = enableUpdateDebugging;
                    GcNotify.Enabled = enableUpdateDebugging;
                }
            }
        }
    }
}