1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.OptionalModules.World.AutoBackup
{
/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
/// </summary>
///
public class AutoBackupModuleState
{
private Dictionary<Guid, string> m_liveRequests = null;
public AutoBackupModuleState()
{
this.Enabled = false;
this.BackupDir = ".";
this.BusyCheck = true;
this.Timer = null;
this.NamingType = NamingType.Time;
this.Script = null;
}
public Dictionary<Guid, string> LiveRequests
{
get {
return this.m_liveRequests ??
(this.m_liveRequests = new Dictionary<Guid, string>(1));
}
}
public bool Enabled
{
get;
set;
}
public System.Timers.Timer Timer
{
get;
set;
}
public double IntervalMinutes
{
get
{
if (this.Timer == null)
{
return -1.0;
}
else
{
return this.Timer.Interval / 60000.0;
}
}
}
public bool BusyCheck
{
get;
set;
}
public string Script
{
get;
set;
}
public string BackupDir
{
get;
set;
}
public NamingType NamingType
{
get;
set;
}
public new string ToString()
{
string retval = "";
retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
retval += "[AUTO BACKUP]: Script: " + Script + "\n";
return retval;
}
}
}
|