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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using System.Text;
using System.Collections.Generic;
using System.Threading;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim;
using OpenSim.Region;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework;
//using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using Nini.Config;
using log4net;
using Mono.Addins;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
namespace OpenSim.Region.OptionalModules.ViewerSupport
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CameraOnlyMode")]
public class CameraOnlyModeModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private SimulatorFeaturesHelper m_Helper;
private bool m_Enabled;
private int m_UserLevel;
public string Name
{
get { return "CameraOnlyModeModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource config)
{
IConfig moduleConfig = config.Configs["CameraOnlyModeModule"];
if (moduleConfig != null)
{
m_Enabled = moduleConfig.GetBoolean("enabled", false);
if (m_Enabled)
{
m_UserLevel = moduleConfig.GetInt("UserLevel", 0);
m_log.Info("[CAMERA-ONLY MODE]: CameraOnlyModeModule enabled");
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (m_Enabled)
{
m_scene = scene;
//m_scene.EventManager.OnMakeRootAgent += (OnMakeRootAgent);
}
}
//private void OnMakeRootAgent(ScenePresence obj)
//{
// throw new NotImplementedException();
//}
public void RegionLoaded(Scene scene)
{
if (m_Enabled)
{
IEntityTransferModule et = m_scene.RequestModuleInterface<IEntityTransferModule>();
m_Helper = new SimulatorFeaturesHelper(scene, et);
ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
if (featuresModule != null)
featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
}
}
public void RemoveRegion(Scene scene)
{
}
private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
{
m_log.DebugFormat("[CAMERA-ONLY MODE]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName);
if (m_Helper.ShouldSend(agentID) && m_Helper.UserLevel(agentID) <= m_UserLevel)
{
OSDMap extrasMap;
if (features.ContainsKey("OpenSimExtras"))
{
extrasMap = (OSDMap)features["OpenSimExtras"];
}
else
{
extrasMap = new OSDMap();
features["OpenSimExtras"] = extrasMap;
}
extrasMap["camera-only-mode"] = OSDMap.FromString("true");
m_log.DebugFormat("[CAMERA-ONLY MODE]: Sent in {0}", m_scene.RegionInfo.RegionName);
// Detaching attachments doesn't work for HG visitors,
// so I'm giving that up.
//Util.FireAndForget(delegate { DetachAttachments(agentID); });
}
else
m_log.DebugFormat("[CAMERA-ONLY MODE]: NOT Sending camera-only-mode in {0}", m_scene.RegionInfo.RegionName);
}
private void DetachAttachments(UUID agentID)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if ((sp.TeleportFlags & TeleportFlags.ViaLogin) != 0)
// Wait a little, cos there's weird stuff going on at login related to
// the Current Outfit Folder
Thread.Sleep(8000);
if (sp != null && m_scene.AttachmentsModule != null)
{
List<SceneObjectGroup> attachs = sp.GetAttachments();
if (attachs != null && attachs.Count > 0)
{
foreach (SceneObjectGroup sog in attachs)
{
m_log.DebugFormat("[CAMERA-ONLY MODE]: Forcibly detaching attach {0} from {1} in {2}",
sog.Name, sp.Name, m_scene.RegionInfo.RegionName);
m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, sog);
}
}
}
}
}
}
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