1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using System.IO;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionReadyModule")]
public class RegionReadyModule : IRegionReadyModule, INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig m_config = null;
private bool m_firstEmptyCompileQueue;
private bool m_oarFileLoading;
private bool m_lastOarLoadedOk;
private int m_channelNotify = -1000;
private bool m_enabled = false;
private bool m_disable_logins;
private string m_uri = string.Empty;
Scene m_scene;
#region INonSharedRegionModule interface
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource config)
{
m_config = config.Configs["RegionReady"];
if (m_config != null)
{
m_enabled = m_config.GetBoolean("enabled", false);
if (m_enabled)
{
m_channelNotify = m_config.GetInt("channel_notify", m_channelNotify);
m_disable_logins = m_config.GetBoolean("login_disable", false);
m_uri = m_config.GetString("alert_uri",string.Empty);
}
}
}
public void AddRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene = scene;
m_scene.RegisterModuleInterface<IRegionReadyModule>(this);
m_firstEmptyCompileQueue = true;
m_oarFileLoading = false;
m_lastOarLoadedOk = true;
m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
m_log.DebugFormat("[RegionReady]: Enabled for region {0}", scene.RegionInfo.RegionName);
if (m_disable_logins)
{
m_scene.LoginLock = true;
//// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
// This should always show up to the user but should not trigger warn/errors as these messages are
// expected and are not simulator problems. Ideally, there would be a status level in log4net but
// failing that, we will print out to console instead.
MainConsole.Instance.OutputFormat("Region {0} - LOGINS DISABLED DURING INITIALIZATION.", m_scene.Name);
if (m_uri != string.Empty)
{
RRAlert("disabled");
}
}
m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
}
public void RemoveRegion(Scene scene)
{
if (!m_enabled)
return;
m_scene.EventManager.OnOarFileLoaded -= OnOarFileLoaded;
if (m_disable_logins)
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
if (m_uri != string.Empty)
RRAlert("shutdown");
m_scene = null;
}
public void Close()
{
}
public void RegionLoaded(Scene scene)
{
}
public string Name
{
get { return "RegionReadyModule"; }
}
#endregion
void OnEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
m_log.DebugFormat("[RegionReady]: Script compile queue empty!");
if (m_firstEmptyCompileQueue || m_oarFileLoading)
{
OSChatMessage c = new OSChatMessage();
if (m_firstEmptyCompileQueue)
c.Message = "server_startup,";
else
c.Message = "oar_file_load,";
m_firstEmptyCompileQueue = false;
m_oarFileLoading = false;
m_scene.Backup(false);
c.From = "RegionReady";
if (m_lastOarLoadedOk)
c.Message += "1,";
else
c.Message += "0,";
c.Channel = m_channelNotify;
c.Message += numScriptsFailed.ToString() + "," + message;
c.Type = ChatTypeEnum.Region;
if (m_scene != null)
c.Position = new Vector3((m_scene.RegionInfo.RegionSizeX * 0.5f), (m_scene.RegionInfo.RegionSizeY * 0.5f), 30);
else
c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
c.Sender = null;
c.SenderUUID = UUID.Zero;
c.Scene = m_scene;
m_log.DebugFormat("[RegionReady]: Region \"{0}\" is ready: \"{1}\" on channel {2}",
m_scene.RegionInfo.RegionName, c.Message, m_channelNotify);
m_scene.EventManager.TriggerOnChatBroadcast(this, c);
TriggerRegionReady(m_scene);
}
}
void OnOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
{
m_oarFileLoading = true;
if (message==String.Empty)
{
m_lastOarLoadedOk = true;
}
else
{
m_log.WarnFormat("[RegionReady]: Oar file load errors: {0}", message);
m_lastOarLoadedOk = false;
}
}
/// <summary>
/// This will be triggered by Scene directly if it contains no scripts on startup. Otherwise it is triggered
/// when the script compile queue is empty after initial region startup.
/// </summary>
/// <param name='scene'></param>
public void TriggerRegionReady(IScene scene)
{
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
m_scene.LoginLock = false;
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
//// Scene.cs already does this.
//// m_scene.SceneGridService.InformNeighborsThatRegionisUp(
//// m_scene.RequestModuleInterface<INeighbourService>(), m_scene.RegionInfo);
if (!m_scene.StartDisabled)
{
m_scene.LoginsEnabled = true;
// m_log.InfoFormat("[RegionReady]: Logins enabled for {0}, Oar {1}",
// m_scene.RegionInfo.RegionName, m_oarFileLoading.ToString());
// Putting this out to console to make it eye-catching for people who are running OpenSimulator
// without info log messages enabled. Making this a warning is arguably misleading since it isn't a
// warning, and monitor scripts looking for warn/error/fatal messages will received false positives.
// Arguably, log4net needs a status log level (like Apache).
if (m_disable_logins)
m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0} - LOGINS ENABLED", m_scene.Name);
else
m_log.InfoFormat("[RegionReady]: INITIALIZATION COMPLETE FOR {0}", m_scene.Name);
}
if (m_uri != string.Empty)
{
RRAlert("enabled");
}
m_scene.Ready = true;
}
public void OarLoadingAlert(string msg)
{
// Let's bypass this for now until some better feedback can be established
//
// if (msg == "load")
// {
// m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue;
// m_scene.EventManager.OnOarFileLoaded += OnOarFileLoaded;
// m_scene.EventManager.OnLoginsEnabled += OnLoginsEnabled;
// m_scene.EventManager.OnRezScript += OnRezScript;
// m_oarFileLoading = true;
// m_firstEmptyCompileQueue = true;
//
// m_scene.LoginsDisabled = true;
// m_scene.LoginLock = true;
// if ( m_uri != string.Empty )
// {
// RRAlert("loading oar");
// RRAlert("disabled");
// }
// }
}
public void RRAlert(string status)
{
string request_method = "POST";
string content_type = "application/json";
OSDMap RRAlert = new OSDMap();
RRAlert["alert"] = "region_ready";
RRAlert["login"] = status;
RRAlert["region_name"] = m_scene.RegionInfo.RegionName;
RRAlert["region_id"] = m_scene.RegionInfo.RegionID;
string strBuffer = "";
byte[] buffer = new byte[1];
try
{
strBuffer = OSDParser.SerializeJsonString(RRAlert);
Encoding str = Util.UTF8;
buffer = str.GetBytes(strBuffer);
}
catch (Exception e)
{
m_log.WarnFormat("[RegionReady]: Exception thrown on alert: {0}", e.Message);
}
WebRequest request = WebRequest.Create(m_uri);
request.Method = request_method;
request.ContentType = content_type;
Stream os = null;
try
{
request.ContentLength = buffer.Length;
os = request.GetRequestStream();
os.Write(buffer, 0, strBuffer.Length);
}
catch(Exception e)
{
m_log.WarnFormat("[RegionReady]: Exception thrown sending alert: {0}", e.Message);
}
finally
{
if (os != null)
os.Dispose();
}
}
}
}
|