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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Drawing;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class SOPObjectMaterial : System.MarshalByRefObject, IObjectMaterial
{
private readonly int m_face;
private readonly SceneObjectPart m_parent;
public SOPObjectMaterial(int m_face, SceneObjectPart m_parent)
{
this.m_face = m_face;
this.m_parent = m_parent;
}
public Color Color
{
get
{
Color4 res = GetTexface().RGBA;
return Color.FromArgb((int) (res.A*255), (int) (res.R*255), (int) (res.G*255), (int) (res.B*255));
}
set
{
Primitive.TextureEntry tex = m_parent.Shape.Textures;
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.RGBA = new Color4(value.R,value.G,value.B,value.A);
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
}
}
public UUID Texture
{
get
{
Primitive.TextureEntryFace texface = GetTexface();
return texface.TextureID;
}
set
{
Primitive.TextureEntry tex = m_parent.Shape.Textures;
Primitive.TextureEntryFace texface = tex.CreateFace((uint)m_face);
texface.TextureID = value;
tex.FaceTextures[m_face] = texface;
m_parent.UpdateTexture(tex);
}
}
private Primitive.TextureEntryFace GetTexface()
{
Primitive.TextureEntry tex = m_parent.Shape.Textures;
return tex.GetFace((uint)m_face);
}
public TextureMapping Mapping
{
get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); }
}
public bool Bright
{
get { return GetTexface().Fullbright; }
set { throw new System.NotImplementedException(); }
}
public double Bloom
{
get { return GetTexface().Glow; }
set { throw new System.NotImplementedException(); }
}
public bool Shiny
{
get { return GetTexface().Shiny != Shininess.None; }
set { throw new System.NotImplementedException(); }
}
public bool BumpMap
{
get { throw new System.NotImplementedException(); }
set { throw new System.NotImplementedException(); }
}
}
}
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