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using System;
using System.Collections;
using System.Collections.Generic;

using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;

namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
{
	
	
	public class SOPObjectInventory : IObjectInventory
	{
		TaskInventoryDictionary m_privateInventory;				/// OpenSim's task inventory
		Dictionary<UUID, IInventoryItem> m_publicInventory;		/// MRM's inventory
		Scene m_rootScene;

		public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
		{
			m_rootScene = rootScene;
			m_privateInventory = taskInventory;
			m_publicInventory = new Dictionary<UUID, IInventoryItem>();
		}

		/// <summary>
		/// Fully populate the public dictionary with the contents of the private dictionary
		/// </summary>
		/// <description>
		/// This will only convert those items which hasn't already been converted. ensuring that
		/// no items are converted twice, and that any references already in use are maintained.
		/// </description>
		private void SynchronizeDictionaries()
		{
			foreach(TaskInventoryItem privateItem in m_privateInventory.Values)
				if(!m_publicInventory.ContainsKey(privateItem.ItemID))
				   	m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
		}
		
		#region IDictionary<UUID, IInventoryItem> implementation
		public void Add (UUID key, IInventoryItem value)
		{
			m_publicInventory.Add(key, value);
			m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
		}
		
		public bool ContainsKey (UUID key)
		{
			return m_privateInventory.ContainsKey(key);
		}
		
		public bool Remove (UUID key)
		{
			m_publicInventory.Remove(key);
			return m_privateInventory.Remove(key);
		}
		
		public bool TryGetValue (UUID key, out IInventoryItem value)
		{
			value = null;

			bool result = false;
			if(!m_publicInventory.TryGetValue(key, out value))
			{
				// wasn't found in the public inventory
				TaskInventoryItem privateItem;
			
				result = m_privateInventory.TryGetValue(key, out privateItem);
				if(result)
				{
					value = new InventoryItem(m_rootScene, privateItem);
					m_publicInventory.Add(key, value);			// add item, so we don't convert again
				}
			} else
				return true;
			
			return result;
		}
		
		public ICollection<UUID> Keys {
			get {
				return m_privateInventory.Keys;
			}
		}
		
		public ICollection<IInventoryItem> Values {
			get {
				SynchronizeDictionaries();
				return m_publicInventory.Values;
			}
		}
		#endregion

		#region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
		public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
		{
			SynchronizeDictionaries();
			return m_publicInventory.GetEnumerator();
		}

		#endregion

		#region IEnumerable implementation
		IEnumerator IEnumerable.GetEnumerator ()
		{
			SynchronizeDictionaries();
			return m_publicInventory.GetEnumerator();
		}

		#endregion

		#region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
		public void Add (KeyValuePair<UUID, IInventoryItem> item)
		{
			Add(item.Key, item.Value);
		}
		
		public void Clear ()
		{
			m_publicInventory.Clear();
			m_privateInventory.Clear();
		}
		
		public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
		{
			return m_privateInventory.ContainsKey(item.Key);
		}
		
		public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
		{
			throw new NotImplementedException();
		}
		
		public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
		{
			return Remove(item.Key);
		}
		
		public int Count {
			get {
				return m_privateInventory.Count;
			}
		}
		
		public bool IsReadOnly {
			get {
				return false;
			}
		}
		#endregion
		
		#region Explicit implementations
		IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
		{
			get {
				IInventoryItem result;
				if(TryGetValue(key, out result))
				   return result;
				else
					throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
			}
			set {
				m_publicInventory[key] = value;
				m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
			}
		}
				
		void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
		{
			throw new NotImplementedException();
		}
		#endregion
		
		public IInventoryItem this[string name]
		{
			get {
				foreach(TaskInventoryItem i in m_privateInventory.Values)
					if(i.Name == name)
					{
						if(!m_publicInventory.ContainsKey(i.ItemID))
							m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
					
						return m_publicInventory[i.ItemID];
					}
				throw new KeyNotFoundException();
			}
		}

	}
}