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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
//using OpenSim.Services.AssetService;
using OpenMetaverse;
using OpenMetaverse.Assets;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class InventoryItem : IInventoryItem
{
TaskInventoryItem m_privateItem;
Scene m_rootScene;
public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
{
m_rootScene = rootScene;
m_privateItem = internalItem;
}
// Marked internal, to prevent scripts from accessing the internal type
internal TaskInventoryItem ToTaskInventoryItem()
{
return m_privateItem;
}
/// <summary>
/// This will attempt to convert from an IInventoryItem to an InventoryItem object
/// </summary>
/// <description>
/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
/// an exception is thrown.
/// </description>
/// <param name="i">
/// The interface to upcast <see cref="IInventoryItem"/>
/// </param>
/// <returns>
/// The object backing the interface implementation <see cref="InventoryItem"/>
/// </returns>
internal static InventoryItem FromInterface(IInventoryItem i)
{
if (typeof(InventoryItem).IsAssignableFrom(i.GetType()))
{
return (InventoryItem)i;
}
else
{
throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
}
}
public int Type { get { return m_privateItem.Type; } }
public UUID AssetID { get { return m_privateItem.AssetID; } }
// This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
public T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
{
AssetBase a = m_rootScene.AssetService.Get(AssetID.ToString());
T result = new T();
if ((sbyte)result.AssetType != a.Type)
throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
result.AssetData = a.Data;
result.Decode();
return result;
}
}
}
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