1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#region Header
// FileSystemDatabase.cs
// User: bongiojp
#endregion Header
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Slash = System.IO.Path;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Physics.Manager;
using log4net;
namespace OpenSim.Region.OptionalModules.ContentManagement
{
public class FileSystemDatabase : IContentDatabase
{
#region Static Fields
public static float TimeToDownload = 0;
public static float TimeToSave = 0;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#endregion Static Fields
#region Fields
private string m_repodir = null;
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
#endregion Fields
#region Constructors
public FileSystemDatabase()
{
}
#endregion Constructors
#region Private Methods
// called by postinitialise
private void CreateDirectory()
{
string scenedir;
if (!Directory.Exists(m_repodir))
Directory.CreateDirectory(m_repodir);
foreach (UUID region in m_scenes.Keys)
{
scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
}
}
// called by postinitialise
private void SetupSerialiser()
{
if (m_serialiser.Count == 0)
{
foreach (UUID region in m_scenes.Keys)
{
m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
}
}
}
#endregion Private Methods
#region Public Methods
public int GetMostRecentRevision(UUID regionid)
{
return NumOfRegionRev(regionid);
}
public string GetRegionObjectHeightMap(UUID regionid)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public string GetRegionObjectHeightMap(UUID regionid, int revision)
{
String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
Slash.DirectorySeparatorChar + "heightmap.r32";
FileStream fs = new FileStream( filename, FileMode.Open);
StreamReader sr = new StreamReader(fs);
String result = sr.ReadToEnd();
sr.Close();
fs.Close();
return result;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
{
System.Collections.ArrayList objectList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
//int primCount = 0;
//SceneObjectGroup obj = null;
if (File.Exists(filename))
{
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
objectList.Add(aPrimNode.OuterXml);
}
return objectList;
}
return null;
}
public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
{
int revision = NumOfRegionRev(regionid);
m_log.Info("[FSDB]: found revisions:" + revision);
System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
+ revision + Slash.DirectorySeparatorChar + "objects.xml";
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
m_log.Info("[FSDB]: Checking if " + filename + " exists.");
if (File.Exists(filename))
{
Stopwatch x = new Stopwatch();
x.Start();
XmlTextReader reader = new XmlTextReader(filename);
reader.WhitespaceHandling = WhitespaceHandling.None;
doc.Load(reader);
reader.Close();
rootNode = doc.FirstChild;
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
{
xmlList.Add(aPrimNode.OuterXml);
}
x.Stop();
TimeToDownload += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
return xmlList;
}
return null;
}
public void Initialise(Scene scene, string dir)
{
lock (this)
{
if (m_repodir == null)
m_repodir = dir;
}
lock (m_scenes)
m_scenes.Add(scene.RegionInfo.RegionID, scene);
}
public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid)
{
SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>();
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
string[] directories = Directory.GetDirectories(scenedir);
FileStream fs = null;
StreamReader sr = null;
String logMessage = "";
String logLocation = "";
foreach (string revisionDir in directories)
{
try
{
logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
fs = new FileStream( logLocation, FileMode.Open);
sr = new StreamReader(fs);
logMessage = sr.ReadToEnd();
sr.Close();
fs.Close();
revisionDict.Add(revisionDir, logMessage);
}
catch (Exception)
{
}
}
return revisionDict;
}
public int NumOfRegionRev(UUID regionid)
{
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
string[] directories = Directory.GetDirectories(scenedir);
return directories.Length;
}
// Run once and only once.
public void PostInitialise()
{
SetupSerialiser();
m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
CreateDirectory();
}
public void SaveRegion(UUID regionid, string regionName, string logMessage)
{
m_log.Info("[FSDB]: ...............................");
string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
if (!Directory.Exists(scenedir))
Directory.CreateDirectory(scenedir);
int newRevisionNum = GetMostRecentRevision(regionid)+1;
string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
if (!Directory.Exists(revisiondir))
Directory.CreateDirectory(revisiondir);
try {
Stopwatch x = new Stopwatch();
x.Start();
if (m_scenes.ContainsKey(regionid))
{
m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
}
x.Stop();
TimeToSave += x.ElapsedMilliseconds;
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
return;
}
try {
// Finish by writing log message.
FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
sw.Write(logMessage);
sw.Close();
}
catch (Exception e)
{
m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
return;
}
}
#endregion Public Methods
}
}
|