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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
public interface IGroupsServicesConnector
{
UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID);
List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID);
List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID);
void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID);
void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
/// <summary>
/// Get information about a specific group to which the user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <param name="GroupID">The group requested.</param>
/// <returns>
/// If the user is a member of the group then the data structure is returned. If not, then null is returned.
/// </returns>
GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
/// <summary>
/// Get information about the groups to which a user belongs.
/// </summary>
/// <param name="RequestingAgentID">The agent requesting the information.</param>
/// <param name="AgentID">The agent requested.</param>
/// <returns>
/// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
/// list is returned.
/// </returns>
List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
void ResetAgentGroupChatSessions(UUID agentID);
bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
}
public class GroupInviteInfo
{
public UUID GroupID = UUID.Zero;
public UUID RoleID = UUID.Zero;
public UUID AgentID = UUID.Zero;
public UUID InviteID = UUID.Zero;
}
}
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