aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
blob: 60ae0cb5878c093308ed1e0dae026986c6603a53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.ClientStack.LindenUDP;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;

namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
    /// <summary>
    /// A module that just holds commands for inspecting avatar appearance.
    /// </summary>
    [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
    public class AppearanceInfoModule : ISharedRegionModule
    {
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        private List<Scene> m_scenes = new List<Scene>();

//        private IAvatarFactoryModule m_avatarFactory;

        public string Name { get { return "Appearance Information Module"; } }

        public Type ReplaceableInterface { get { return null; } }

        public void Initialise(IConfigSource source)
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
        }

        public void PostInitialise()
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
        }

        public void Close()
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
        }

        public void AddRegion(Scene scene)
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
        }

        public void RemoveRegion(Scene scene)
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);

            lock (m_scenes)
                m_scenes.Remove(scene);
        }

        public void RegionLoaded(Scene scene)
        {
//            m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);

            lock (m_scenes)
                m_scenes.Add(scene);

            scene.AddCommand(
                "Users", this, "show appearance",
                "show appearance [<first-name> <last-name>]",
                "Synonym for 'appearance show'",
                HandleShowAppearanceCommand);

            scene.AddCommand(
                "Users", this, "appearance show",
                "appearance show [<first-name> <last-name>]",
                "Show appearance information for avatars.",
                "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers.  "
                    + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
                    + "\nOptionally, you can view just a particular avatar's appearance information."
                    + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
                HandleShowAppearanceCommand);

            scene.AddCommand(
                "Users", this, "appearance send",
                "appearance send [<first-name> <last-name>]",
                "Send appearance data for each avatar in the simulator to other viewers.",
                "Optionally, you can specify that only a particular avatar's appearance data is sent.",
                HandleSendAppearanceCommand);

            scene.AddCommand(
                "Users", this, "appearance rebake",
                "appearance rebake <first-name> <last-name>",
                "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
                "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
                    + "\nThis will only work for texture ids that the viewer has already uploaded."
                    + "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
                    + "\nsince requests can only be made for ids that the client has already sent us",
                HandleRebakeAppearanceCommand);

            scene.AddCommand(
                "Users", this, "appearance find",
                "appearance find <uuid-or-start-of-uuid>",
                "Find out which avatar uses the given asset as a baked texture, if any.",
                "You can specify just the beginning of the uuid, e.g. 2008a8d.  A longer UUID must be in dashed format.",
                HandleFindAppearanceCommand);

            scene.AddCommand(
                "Users", this, "wearables show",
                "wearables show [<first-name> <last-name>]",
                "Show information about wearables for avatars.",
                "If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
                + "If an avatar name is given then specific information about current wearables is shown.",
                HandleShowWearablesCommand);

            scene.AddCommand(
                "Users", this, "wearables check",
                "wearables check <first-name> <last-name>",
                "Check that the wearables of a given avatar in the scene are valid.",
                "This currently checks that the wearable assets themselves and any assets referenced by them exist.",
                HandleCheckWearablesCommand);
        }

        private void HandleSendAppearanceCommand(string module, string[] cmd)
        {
            if (cmd.Length != 2 && cmd.Length < 4)
            {
                MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]");
                return;
            }

            bool targetNameSupplied = false;
            string optionalTargetFirstName = null;
            string optionalTargetLastName = null;

            if (cmd.Length >= 4)
            {
                targetNameSupplied = true;
                optionalTargetFirstName = cmd[2];
                optionalTargetLastName = cmd[3];
            }

            lock (m_scenes)
            {
                foreach (Scene scene in m_scenes)
                {
                    if (targetNameSupplied)
                    {
                        ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
                        if (sp != null && !sp.IsChildAgent)
                        {
                            MainConsole.Instance.OutputFormat(
                                "Sending appearance information for {0} to all other avatars in {1}",
                                sp.Name, scene.RegionInfo.RegionName);

                            scene.AvatarFactory.SendAppearance(sp.UUID);
                        }
                    }
                    else
                    {
                        scene.ForEachRootScenePresence(
                            sp =>
                            {
                                MainConsole.Instance.OutputFormat(
                                    "Sending appearance information for {0} to all other avatars in {1}",
                                    sp.Name, scene.RegionInfo.RegionName);

                                scene.AvatarFactory.SendAppearance(sp.UUID);
                            }
                        );
                    }
                }
            }
        }

        private void HandleShowAppearanceCommand(string module, string[] cmd)
        {
            if (cmd.Length != 2 && cmd.Length < 4)
            {
                MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
                return;
            }

            bool targetNameSupplied = false;
            string optionalTargetFirstName = null;
            string optionalTargetLastName = null;

            if (cmd.Length >= 4)
            {
                targetNameSupplied = true;
                optionalTargetFirstName = cmd[2];
                optionalTargetLastName = cmd[3];
            }

            lock (m_scenes)
            {
                foreach (Scene scene in m_scenes)
                {
                    if (targetNameSupplied)
                    {
                        ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
                        if (sp != null && !sp.IsChildAgent)
                            scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat);
                    }
                    else
                    {
                        scene.ForEachRootScenePresence(
                            sp =>
                            {
                                bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
                                MainConsole.Instance.OutputFormat(
                                    "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
                            }
                        );
                    }
                }
            }
        }

        private void HandleRebakeAppearanceCommand(string module, string[] cmd)
        {
            if (cmd.Length != 4)
            {
                MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>");
                return;
            }

            string firstname = cmd[2];
            string lastname = cmd[3];

            lock (m_scenes)
            {
                foreach (Scene scene in m_scenes)
                {
                    ScenePresence sp = scene.GetScenePresence(firstname, lastname);
                    if (sp != null && !sp.IsChildAgent)
                    {
                        int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);

                        if (rebakesRequested > 0)
                            MainConsole.Instance.OutputFormat(
                                "Requesting rebake of {0} uploaded textures for {1} in {2}",
                                rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
                        else
                            MainConsole.Instance.OutputFormat(
                                "No texture IDs available for rebake request for {0} in {1}",
                                sp.Name, scene.RegionInfo.RegionName);
                    }
                }
            }
        }

        private void HandleFindAppearanceCommand(string module, string[] cmd)
        {
            if (cmd.Length != 3)
            {
                MainConsole.Instance.OutputFormat("Usage: appearance find <uuid-or-start-of-uuid>");
                return;
            }

            string rawUuid = cmd[2];

            HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>();

            lock (m_scenes)
            {
                foreach (Scene scene in m_scenes)
                {
                    scene.ForEachRootScenePresence(
                        sp =>
                        {
                            Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
                            foreach (Primitive.TextureEntryFace face in bakedFaces.Values)
                            {
                                if (face != null && face.TextureID.ToString().StartsWith(rawUuid))
                                    matchedAvatars.Add(sp);
                            }
                        });
                }
            }

            if (matchedAvatars.Count == 0)
            {
                MainConsole.Instance.OutputFormat("{0} did not match any baked avatar textures in use", rawUuid);
            }
            else
            {
                MainConsole.Instance.OutputFormat(
                    "{0} matched {1}",
                    rawUuid,
                    string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
            }
        }

        protected void HandleShowWearablesCommand(string module, string[] cmd)
        {
            if (cmd.Length != 2 && cmd.Length < 4)
            {
                MainConsole.Instance.OutputFormat("Usage: wearables show [<first-name> <last-name>]");
                return;
            }

            bool targetNameSupplied = false;
            string optionalTargetFirstName = null;
            string optionalTargetLastName = null;

            if (cmd.Length >= 4)
            {
                targetNameSupplied = true;
                optionalTargetFirstName = cmd[2];
                optionalTargetLastName = cmd[3];
            }

            StringBuilder sb = new StringBuilder();

            if (targetNameSupplied)
            {
                lock (m_scenes)
                {
                    foreach (Scene scene in m_scenes)
                    {
                        ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
                        if (sp != null && !sp.IsChildAgent)
                            AppendWearablesDetailReport(sp, sb);
                    }
                }
            }
            else
            {
                ConsoleDisplayTable cdt = new ConsoleDisplayTable();
                cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
                cdt.AddColumn("Wearables", 2);

                lock (m_scenes)
                {
                    foreach (Scene scene in m_scenes)
                    {
                        scene.ForEachRootScenePresence(
                            sp =>
                            {
                                int count = 0;

                                for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
                                    count += sp.Appearance.Wearables[i].Count;

                                cdt.AddRow(sp.Name, count);
                            }
                        );
                    }
                }

                sb.Append(cdt.ToString());
            }

            MainConsole.Instance.Output(sb.ToString());
        }

        private void HandleCheckWearablesCommand(string module, string[] cmd)
        {
            if (cmd.Length != 4)
            {
                MainConsole.Instance.OutputFormat("Usage: wearables check <first-name> <last-name>");
                return;
            }

            string firstname = cmd[2];
            string lastname = cmd[3];

            StringBuilder sb = new StringBuilder();
            UuidGatherer uuidGatherer = new UuidGatherer(m_scenes[0].AssetService);

            lock (m_scenes)
            {
                foreach (Scene scene in m_scenes)
                {
                    ScenePresence sp = scene.GetScenePresence(firstname, lastname);
                    if (sp != null && !sp.IsChildAgent)
                    {
                        sb.AppendFormat("Wearables checks for {0}\n\n", sp.Name);

                        for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
                        {
                            AvatarWearable aw = sp.Appearance.Wearables[i];

                            if (aw.Count > 0)
                            {
                                sb.Append(Enum.GetName(typeof(WearableType), i));
                                sb.Append("\n");

                                for (int j = 0; j < aw.Count; j++)
                                {
                                    WearableItem wi = aw[j];

                                    ConsoleDisplayList cdl = new ConsoleDisplayList();
                                    cdl.Indent = 2;
                                    cdl.AddRow("Item UUID", wi.ItemID);
                                    cdl.AddRow("Assets", "");
                                    sb.Append(cdl.ToString());

                                    uuidGatherer.AddForInspection(wi.AssetID);
                                    uuidGatherer.GatherAll();
                                    string[] assetStrings
                                        = Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());

                                    bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);

                                    ConsoleDisplayTable cdt = new ConsoleDisplayTable();
                                    cdt.Indent = 4;
                                    cdt.AddColumn("Type", 10);
                                    cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
                                    cdt.AddColumn("Found", 5);

                                    for (int k = 0; k < existChecks.Length; k++)
                                        cdt.AddRow(
                                            (AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
                                            assetStrings[k], existChecks[k] ? "yes" : "no");

                                    sb.Append(cdt.ToString());
                                    sb.Append("\n");
                                }
                            }
                        }
                    }
                }
            }

            MainConsole.Instance.Output(sb.ToString());
        }

        private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
        {
            sb.AppendFormat("\nWearables for {0}\n", sp.Name);

            ConsoleDisplayTable cdt = new ConsoleDisplayTable();
            cdt.AddColumn("Type", 10);
            cdt.AddColumn("Item UUID", ConsoleDisplayUtil.UuidSize);
            cdt.AddColumn("Asset UUID", ConsoleDisplayUtil.UuidSize);

            for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
            {
                AvatarWearable aw = sp.Appearance.Wearables[i];

                for (int j = 0; j < aw.Count; j++)
                {
                    WearableItem wi = aw[j];
                    cdt.AddRow(Enum.GetName(typeof(WearableType), i), wi.ItemID, wi.AssetID);
                }
            }

            sb.Append(cdt.ToString());
        }
    }
}