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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
{
public delegate void OnNewIRCUserDelegate(IRCClientView user);
/// <summary>
/// Adam's completely hacked up not-probably-compliant RFC1459 server class.
/// </summary>
class IRCServer
{
public event OnNewIRCUserDelegate OnNewIRCClient;
private readonly TcpListener m_listener;
private readonly Scene m_baseScene;
private bool m_running = true;
public IRCServer(IPAddress listener, int port, Scene baseScene)
{
m_listener = new TcpListener(listener, port);
m_listener.Start(50);
Watchdog.StartThread(ListenLoop, "IRCServer", ThreadPriority.Normal, false, true);
m_baseScene = baseScene;
}
public void Stop()
{
m_running = false;
m_listener.Stop();
}
private void ListenLoop()
{
while (m_running)
{
AcceptClient(m_listener.AcceptTcpClient());
Watchdog.UpdateThread();
}
Watchdog.RemoveThread();
}
private void AcceptClient(TcpClient client)
{
IRCClientView cv = new IRCClientView(client, m_baseScene);
if (OnNewIRCClient != null)
OnNewIRCClient(cv);
}
}
}
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