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path: root/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;

namespace OpenSim.Region.Framework.Tests
{
    [TestFixture]
    public class UserInventoryTests
    {
        [Test]
        public void TestGiveInventoryItem()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene scene = SceneHelpers.SetupScene();
            UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
            UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
            InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);

            scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);

            InventoryItemBase retrievedItem1
                = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");

            Assert.That(retrievedItem1, Is.Not.Null);

            // Try giving back the freshly received item
            scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);

            List<InventoryItemBase> reretrievedItems
                = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");

            Assert.That(reretrievedItems.Count, Is.EqualTo(2));
        }

        [Test]
        public void TestGiveInventoryFolder()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            Scene scene = SceneHelpers.SetupScene();
            UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, 1001);
            UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, 1002);
            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");

            scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);

            InventoryFolderBase retrievedFolder1
                = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");

            Assert.That(retrievedFolder1, Is.Not.Null);

            // Try giving back the freshly received folder
            scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);

            List<InventoryFolderBase> reretrievedFolders
                = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");

            Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
        }
    }
}