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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;

namespace OpenSim.Region.Framework.Tests
{
    [TestFixture]
    public class TaskInventoryTests
    {
        /// <summary>
        /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
        /// </summary>
        /// This should place it in the most suitable user folder.
        [Test]
        public void TestMoveTaskInventoryItemNoParent()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();
            
            Scene scene = SceneSetupHelpers.SetupScene("inventory");
            
            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");            
            UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);            
            
            // Create scene object
            string part1Name = "part1";  
            UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
            SceneObjectPart part1
                = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) 
                    { Name = part1Name, UUID = part1Id };
            SceneObjectGroup so = new SceneObjectGroup(part1);
            
            // Create scene object inventory item
            AssetNotecard nc = new AssetNotecard("Hello World!");
            UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
            UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");            
            AssetBase ncAsset 
                = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
            scene.AssetService.Store(ncAsset);
            TaskInventoryItem ncItem 
                = new TaskInventoryItem 
                    { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid, 
                      Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
            part1.Inventory.AddInventoryItem(ncItem, true);           
            
            // Perform test
            scene.MoveTaskInventoryItem(userId, UUID.Zero, part1, ncItemUuid);
            
            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userId, "Notecards/ncItem");            
            Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
        }
    }
}