aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
blob: 627bce7f83e693f88fe34ac8d3e43a78e5c851b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using System.Threading;

namespace OpenSim.Region.Framework.Scenes.Tests
{
    [TestFixture]
    public class ScenePresenceSitTests
    {
        private TestScene m_scene;
//        private AvatarFactoryModule afm;
//        private UserManagementModule umm;
//        private AttachmentsModule am;

        [SetUp]
        public void Init()
        {
//            IConfigSource config = new IniConfigSource();
//            config.AddConfig("NPC");
//            config.Configs["NPC"].Set("Enabled", "true");
//            config.AddConfig("Modules");
//            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
//
//            afm = new AvatarFactoryModule();
//            umm = new UserManagementModule();
//            am = new AttachmentsModule();

            m_scene = SceneHelpers.SetupScene();
//            SceneHelpers.SetupSceneModules(scene, config, afm, umm, am, new BasicInventoryAccessModule(), new NPCModule());
        }

        [Test]
        public void TestSitAndStandWithNoSitTarget()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));

            // FIXME: To get this to work for now, we are going to place the npc right next to the target so that
            // the autopilot doesn't trigger
            Vector3 startPos = new Vector3(1, 1, 1);
            sp.AbsolutePosition = startPos;

            SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);

            sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(sp.ParentID, Is.EqualTo(part.LocalId));

            // FIXME: This is different for live avatars - z position is adjusted.  This is half the height of the
            // default avatar.
            // Curiously, Vector3.ToString() will not display the last two places of the float.  For example,
            // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
            Assert.That(
                sp.AbsolutePosition,
                Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));

            sp.StandUp();

            Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
            Assert.That(sp.ParentID, Is.EqualTo(0));
        }
    }
}