aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
blob: c27bc1a818da14fd7827ad7cb48bb568908a3fa8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;

namespace OpenSim.Region.Framework.Scenes.Tests
{
    /*
    /// <summary>
    /// Test copying of scene objects.
    /// </summary>
    /// <remarks>
    /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
    /// </remarks>
    [TestFixture]
    public class SceneObjectCopyTests : OpenSimTestCase
    {
        [TestFixtureSetUp]
        public void FixtureInit()
        {
            // Don't allow tests to be bamboozled by asynchronous events.  Execute everything on the same thread.
            // This facility was added after the original async delete tests were written, so it may be possible now
            // to not bother explicitly disabling their async (since everything will be running sync).
            Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
        }

        [TestFixtureTearDown]
        public void TearDown()
        {
            // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
            // threads.  Possibly, later tests should be rewritten so none of them require async stuff (which regression
            // tests really shouldn't).
            Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
        }

        [Test]
        public void TestTakeCopyWhenCopierIsOwnerWithPerms()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            IConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");

            TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
            SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
            UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
            TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;

            // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
            AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
            sogd.Enabled = false;

            SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
            uint soLocalId = so.LocalId;
//            so.UpdatePermissions(
//                ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Copy, 1);
//            so.UpdatePermissions(
//                ua.PrincipalID, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
//            so.UpdatePermissions(
//                ua.PrincipalID, (byte)PermissionWho.Base, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);
//            scene.HandleObjectPermissionsUpdate(client, client.AgentId, client.SessionId, (byte)PermissionWho.Owner, so.LocalId, (uint)OpenMetaverse.PermissionMask.Transfer, 0);

            // Ideally we might change these via client-focussed method calls as commented out above.  However, this
            // becomes very convoluted so we will set only the copy perm directly.
            so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
//            so.RootPart.OwnerMask = (uint)OpenMetaverse.PermissionMask.Copy;

            List<uint> localIds = new List<uint>();
            localIds.Add(so.LocalId);

            // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
            scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

            // Check that object isn't copied until we crank the sogd handle.
            SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart, Is.Not.Null);
            Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

            sogd.InventoryDeQueueAndDelete();

            // Check that object is still there.
            SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart2, Is.Not.Null);
            Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

            // Check that we have a copy in inventory
            InventoryItemBase item
                = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
            Assert.That(item, Is.Not.Null);
        }

        [Test]
        public void TestTakeCopyWhenCopierIsOwnerWithoutPerms()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            IConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");

            TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
            SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
            UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
            TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;

            // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
            AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
            sogd.Enabled = false;

            SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
            uint soLocalId = so.LocalId;

            so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);
            //so.RootPart.OwnerMask = (uint)(OpenMetaverse.PermissionMask.Copy & ~OpenMetaverse.PermissionMask.Copy);

            List<uint> localIds = new List<uint>();
            localIds.Add(so.LocalId);

            // Specifying a UUID.Zero in this case will currently plop it in Lost and Found
            scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

            // Check that object isn't copied until we crank the sogd handle.
            SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart, Is.Not.Null);
            Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

            sogd.InventoryDeQueueAndDelete();

            // Check that object is still there.
            SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart2, Is.Not.Null);
            Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

            // Check that we do not have a copy in inventory
            InventoryItemBase item
                = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
            Assert.That(item, Is.Null);
        }

        [Test]
        public void TestTakeCopyWhenCopierIsNotOwnerWithPerms()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            IConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");

            TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
            SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
            UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
            TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;

            // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
            AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
            sogd.Enabled = false;

            SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
            uint soLocalId = so.LocalId;

            // Base must allow transfer and copy
            so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
            // Must be set so anyone can copy
            so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;

            List<uint> localIds = new List<uint>();
            localIds.Add(so.LocalId);

            // Specifying a UUID.Zero in this case will plop it in the Objects folder
            scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

            // Check that object isn't copied until we crank the sogd handle.
            SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart, Is.Not.Null);
            Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

            sogd.InventoryDeQueueAndDelete();

            // Check that object is still there.
            SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
            Assert.That(retrievedPart2, Is.Not.Null);
            Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

            // Check that we have a copy in inventory
            InventoryItemBase item
                = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
            Assert.That(item, Is.Not.Null);
        }

        [Test]
        public void TestTakeCopyWhenCopierIsNotOwnerWithoutPerms()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            IConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");

            TestScene scene = new SceneHelpers().SetupScene("s1", TestHelpers.ParseTail(0x99), 1000, 1000, config);
            SceneHelpers.SetupSceneModules(scene, config, new PermissionsModule(), new BasicInventoryAccessModule());
            UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
            TestClient client = (TestClient)SceneHelpers.AddScenePresence(scene, ua.PrincipalID).ControllingClient;

            // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
            AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
            sogd.Enabled = false;

            SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
            uint soLocalId = so.LocalId;

            {
                // Check that object is not copied if copy base perms is missing.
                // Should not allow copy if base does not have this.
                so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Transfer;
                // Must be set so anyone can copy
                so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;

                // Check that object is not copied
                List<uint> localIds = new List<uint>();
                localIds.Add(so.LocalId);

                // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
                scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

                // Check that object isn't copied until we crank the sogd handle.
                SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart, Is.Not.Null);
                Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

                sogd.InventoryDeQueueAndDelete();
                // Check that object is still there.
                SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart2, Is.Not.Null);
                Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

                // Check that we have a copy in inventory
                InventoryItemBase item
                    = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
                Assert.That(item, Is.Null);
            }

            {
                // Check that object is not copied if copy trans perms is missing.
                // Should not allow copy if base does not have this.
                so.RootPart.BaseMask = (uint)OpenMetaverse.PermissionMask.Copy;
                // Must be set so anyone can copy
                so.RootPart.EveryoneMask = (uint)OpenMetaverse.PermissionMask.Copy;

                // Check that object is not copied
                List<uint> localIds = new List<uint>();
                localIds.Add(so.LocalId);

                // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
                scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

                // Check that object isn't copied until we crank the sogd handle.
                SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart, Is.Not.Null);
                Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

                sogd.InventoryDeQueueAndDelete();
                // Check that object is still there.
                SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart2, Is.Not.Null);
                Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

                // Check that we have a copy in inventory
                InventoryItemBase item
                    = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
                Assert.That(item, Is.Null);
            }

            {
                // Check that object is not copied if everyone copy perms is missing.
                // Should not allow copy if base does not have this.
                so.RootPart.BaseMask = (uint)(OpenMetaverse.PermissionMask.Copy | OpenMetaverse.PermissionMask.Transfer);
                // Make sure everyone perm does not allow copy
                so.RootPart.EveryoneMask = (uint)(OpenMetaverse.PermissionMask.All & ~OpenMetaverse.PermissionMask.Copy);

                // Check that object is not copied
                List<uint> localIds = new List<uint>();
                localIds.Add(so.LocalId);

                // Specifying a UUID.Zero in this case will plop it in the Objects folder if we have perms
                scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.TakeCopy, UUID.Zero);

                // Check that object isn't copied until we crank the sogd handle.
                SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart, Is.Not.Null);
                Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);

                sogd.InventoryDeQueueAndDelete();
                // Check that object is still there.
                SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
                Assert.That(retrievedPart2, Is.Not.Null);
                Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));

                // Check that we have a copy in inventory
                InventoryItemBase item
                    = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
                Assert.That(item, Is.Null);
            }
        }
    }
     */
}