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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Attachment tests
/// </summary>
[TestFixture]
public class AttachmentTests
{
public Scene scene, scene2;
public UUID agent1;
public static Random random;
public ulong region1, region2;
public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2, sog3;
[TestFixtureSetUp]
public void Init()
{
TestHelper.InMethod();
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
agent1 = UUID.Random();
random = new Random();
sog1 = NewSOG(UUID.Random(), scene, agent1);
sog2 = NewSOG(UUID.Random(), scene, agent1);
sog3 = NewSOG(UUID.Random(), scene, agent1);
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
SceneSetupHelpers.AddRootAgent(scene, agent1);
}
[Test]
public void T030_TestAddAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
presence.AddAttachment(sog1);
presence.AddAttachment(sog2);
presence.AddAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.True);
Assert.That(presence.ValidateAttachments(), Is.True);
}
[Test]
public void T031_RemoveAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
presence.RemoveAttachment(sog1);
presence.RemoveAttachment(sog2);
presence.RemoveAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.False);
}
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null
//[Test]
public void T032_CrossAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
presence2.AddAttachment(sog1);
presence2.AddAttachment(sog2);
ISharedRegionModule serialiser = new SerialiserModule();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
}
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
{
SceneObjectPart sop = new SceneObjectPart();
sop.Name = RandomName();
sop.Description = RandomName();
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.UUID = uuid;
sop.Shape = PrimitiveBaseShape.Default;
sop.Shape.State = 1;
sop.OwnerID = agent;
SceneObjectGroup sog = new SceneObjectGroup(sop);
sog.SetScene(scene);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5,12);
char ch;
for (int i = 0; i < size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
}
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