aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
blob: 66439ab29d9fe15d7675c0a69edf371324d7c811 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;

namespace OpenSim.Region.Framework.Scenes
{        
    #region Delegates
    public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
    public delegate void SetBypassPermissionsHandler(bool value);
    public delegate bool BypassPermissionsHandler();
    public delegate bool PropagatePermissionsHandler();
    public delegate bool RezObjectHandler(int objectCount, UUID owner, Vector3 objectPosition, Scene scene);
    public delegate bool DeleteObjectHandler(UUID objectID, UUID deleter, Scene scene);
    public delegate bool TakeObjectHandler(UUID objectID, UUID stealer, Scene scene);
    public delegate bool TakeCopyObjectHandler(UUID objectID, UUID userID, Scene inScene);
    public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
    public delegate bool EditObjectHandler(UUID objectID, UUID editorID, Scene scene);
    public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
    public delegate bool MoveObjectHandler(UUID objectID, UUID moverID, Scene scene);
    public delegate bool ObjectEntryHandler(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene);
    public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects, Scene scene);
    public delegate bool InstantMessageHandler(UUID user, UUID target, Scene startScene);
    public delegate bool InventoryTransferHandler(UUID user, UUID target, Scene startScene);
    public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
    public delegate bool ViewNotecardHandler(UUID script, UUID objectID, UUID user, Scene scene);
    public delegate bool EditScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
    public delegate bool EditNotecardHandler(UUID notecard, UUID objectID, UUID user, Scene scene);
    public delegate bool RunScriptHandler(UUID script, UUID objectID, UUID user, Scene scene);
    public delegate bool CompileScriptHandler(UUID ownerUUID, int scriptType, Scene scene);
    public delegate bool StartScriptHandler(UUID script, UUID user, Scene scene);
    public delegate bool StopScriptHandler(UUID script, UUID user, Scene scene);
    public delegate bool ResetScriptHandler(UUID prim, UUID script, UUID user, Scene scene);
    public delegate bool TerraformLandHandler(UUID user, Vector3 position, Scene requestFromScene);
    public delegate bool RunConsoleCommandHandler(UUID user, Scene requestFromScene);
    public delegate bool IssueEstateCommandHandler(UUID user, Scene requestFromScene, bool ownerCommand);
    public delegate bool IsGodHandler(UUID user, Scene requestFromScene);
    public delegate bool IsAdministratorHandler(UUID user);
    public delegate bool EditParcelHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool EditParcelPropertiesHandler(UUID user, ILandObject parcel, GroupPowers p, Scene scene);
    public delegate bool SellParcelHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool AbandonParcelHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool ReclaimParcelHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool DeedParcelHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool DeedObjectHandler(UUID user, UUID group, Scene scene);
    public delegate bool BuyLandHandler(UUID user, ILandObject parcel, Scene scene);
    public delegate bool LinkObjectHandler(UUID user, UUID objectID);
    public delegate bool DelinkObjectHandler(UUID user, UUID objectID);
    public delegate bool CreateObjectInventoryHandler(int invType, UUID objectID, UUID userID);
    public delegate bool CopyObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
    public delegate bool DeleteObjectInventoryHandler(UUID itemID, UUID objectID, UUID userID);
    public delegate bool CreateUserInventoryHandler(int invType, UUID userID);
    public delegate bool EditUserInventoryHandler(UUID itemID, UUID userID);
    public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
    public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
    public delegate bool TeleportHandler(UUID userID, Scene scene);
    public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
    public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
    #endregion

    public class ScenePermissions
    {
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        
        private Scene m_scene;

        public ScenePermissions(Scene scene)
        {
            m_scene = scene;
        }

        #region Events
        public event GenerateClientFlagsHandler OnGenerateClientFlags;
        public event SetBypassPermissionsHandler OnSetBypassPermissions;
        public event BypassPermissionsHandler OnBypassPermissions;
        public event PropagatePermissionsHandler OnPropagatePermissions;
        public event RezObjectHandler OnRezObject;
        public event DeleteObjectHandler OnDeleteObject;
        public event TakeObjectHandler OnTakeObject;
        public event TakeCopyObjectHandler OnTakeCopyObject;
        public event DuplicateObjectHandler OnDuplicateObject;
        public event EditObjectHandler OnEditObject;
        public event EditObjectInventoryHandler OnEditObjectInventory;
        public event MoveObjectHandler OnMoveObject;
        public event ObjectEntryHandler OnObjectEntry;
        public event ReturnObjectsHandler OnReturnObjects;
        public event InstantMessageHandler OnInstantMessage;
        public event InventoryTransferHandler OnInventoryTransfer;
        public event ViewScriptHandler OnViewScript;
        public event ViewNotecardHandler OnViewNotecard;
        public event EditScriptHandler OnEditScript;
        public event EditNotecardHandler OnEditNotecard;
        public event RunScriptHandler OnRunScript;
        public event CompileScriptHandler OnCompileScript;
        public event StartScriptHandler OnStartScript;
        public event StopScriptHandler OnStopScript;
        public event ResetScriptHandler OnResetScript;
        public event TerraformLandHandler OnTerraformLand;
        public event RunConsoleCommandHandler OnRunConsoleCommand;
        public event IssueEstateCommandHandler OnIssueEstateCommand;
        public event IsGodHandler OnIsGod;
        public event IsAdministratorHandler OnIsAdministrator;
//        public event EditParcelHandler OnEditParcel;
        public event EditParcelPropertiesHandler OnEditParcelProperties;
        public event SellParcelHandler OnSellParcel;
        public event AbandonParcelHandler OnAbandonParcel;
        public event ReclaimParcelHandler OnReclaimParcel;
        public event DeedParcelHandler OnDeedParcel;
        public event DeedObjectHandler OnDeedObject;
        public event BuyLandHandler OnBuyLand;
        public event LinkObjectHandler OnLinkObject;
        public event DelinkObjectHandler OnDelinkObject;
        public event CreateObjectInventoryHandler OnCreateObjectInventory;
        public event CopyObjectInventoryHandler OnCopyObjectInventory;
        public event DeleteObjectInventoryHandler OnDeleteObjectInventory;
        public event CreateUserInventoryHandler OnCreateUserInventory;
        public event EditUserInventoryHandler OnEditUserInventory;
        public event CopyUserInventoryHandler OnCopyUserInventory;
        public event DeleteUserInventoryHandler OnDeleteUserInventory;
        public event TeleportHandler OnTeleport;
        public event ControlPrimMediaHandler OnControlPrimMedia;
        public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
        #endregion

        #region Object Permission Checks

        public uint GenerateClientFlags(UUID userID, UUID objectID)
        {
            // libomv will moan about PrimFlags.ObjectYouOfficer being
            // obsolete...
#pragma warning disable 0612
            const PrimFlags DEFAULT_FLAGS =
                PrimFlags.ObjectModify |
                PrimFlags.ObjectCopy |
                PrimFlags.ObjectMove |
                PrimFlags.ObjectTransfer |
                PrimFlags.ObjectYouOwner |
                PrimFlags.ObjectAnyOwner |
                PrimFlags.ObjectOwnerModify |
                PrimFlags.ObjectYouOfficer;
#pragma warning restore 0612

            SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);

            if (part == null)
                return 0;

            uint perms = part.GetEffectiveObjectFlags() | (uint)DEFAULT_FLAGS;

            GenerateClientFlagsHandler handlerGenerateClientFlags = OnGenerateClientFlags;
            if (handlerGenerateClientFlags != null)
            {
                Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
                foreach (GenerateClientFlagsHandler check in list)
                {
                    perms &= check(userID, objectID);
                }
            }
            return perms;
        }

        public void SetBypassPermissions(bool value)
        {
            SetBypassPermissionsHandler handler = OnSetBypassPermissions;
            if (handler != null)
                handler(value);
        }

        public bool BypassPermissions()
        {
            BypassPermissionsHandler handler = OnBypassPermissions;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (BypassPermissionsHandler h in list)
                {
                    if (h() == false)
                        return false;
                }
            }
            return true;
        }

        public bool PropagatePermissions()
        {
            PropagatePermissionsHandler handler = OnPropagatePermissions;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (PropagatePermissionsHandler h in list)
                {
                    if (h() == false)
                        return false;
                }
            }
            return true;
        }

        #region REZ OBJECT
        public bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition)
        {
            RezObjectHandler handler = OnRezObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (RezObjectHandler h in list)
                {
                    if (h(objectCount, owner,objectPosition, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region DELETE OBJECT
        public bool CanDeleteObject(UUID objectID, UUID deleter)
        {
            bool result = true;
            
            DeleteObjectHandler handler = OnDeleteObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeleteObjectHandler h in list)
                {
                    if (h(objectID, deleter, m_scene) == false)
                    {
                        result = false;
                        break;
                    }
                }
            }
            
//            m_log.DebugFormat(
//                "[SCENE PERMISSIONS]: CanDeleteObject() fired for object {0}, deleter {1}, result {2}", 
//                objectID, deleter, result);
                        
            return result;
        }

        #endregion

        #region TAKE OBJECT
        public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
        {
            bool result = true;
            
            TakeObjectHandler handler = OnTakeObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (TakeObjectHandler h in list)
                {
                    if (h(objectID, AvatarTakingUUID, m_scene) == false)
                    {
                        result = false;
                        break;
                    }
                }
            }
            
//            m_log.DebugFormat(
//                "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}", 
//                objectID, AvatarTakingUUID, result);
                        
            return result;
        }

        #endregion

        #region TAKE COPY OBJECT
        public bool CanTakeCopyObject(UUID objectID, UUID userID)
        {
            bool result = true;
            
            TakeCopyObjectHandler handler = OnTakeCopyObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (TakeCopyObjectHandler h in list)
                {
                    if (h(objectID, userID, m_scene) == false)
                    {
                        result = false;
                        break;
                    }
                }
            }
            
//            m_log.DebugFormat(
//                "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}", 
//                objectID, userID, result);
            
            return result;
        }

        #endregion

        #region DUPLICATE OBJECT
        public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition)
        {
            DuplicateObjectHandler handler = OnDuplicateObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DuplicateObjectHandler h in list)
                {
                    if (h(objectCount, objectID, owner, m_scene, objectPosition) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region EDIT OBJECT
        public bool CanEditObject(UUID objectID, UUID editorID)
        {
            EditObjectHandler handler = OnEditObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditObjectHandler h in list)
                {
                    if (h(objectID, editorID, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanEditObjectInventory(UUID objectID, UUID editorID)
        {
            EditObjectInventoryHandler handler = OnEditObjectInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditObjectInventoryHandler h in list)
                {
                    if (h(objectID, editorID, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region MOVE OBJECT
        public bool CanMoveObject(UUID objectID, UUID moverID)
        {
            MoveObjectHandler handler = OnMoveObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (MoveObjectHandler h in list)
                {
                    if (h(objectID, moverID, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region OBJECT ENTRY
        public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
        {
            ObjectEntryHandler handler = OnObjectEntry;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ObjectEntryHandler h in list)
                {
                    if (h(objectID, enteringRegion, newPoint, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region RETURN OBJECT
        public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects)
        {
            bool result = true;
            
            ReturnObjectsHandler handler = OnReturnObjects;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ReturnObjectsHandler h in list)
                {
                    if (h(land, user, objects, m_scene) == false)
                    {
                        result = false;
                        break;
                    }
                }
            }
            
//            m_log.DebugFormat(
//                "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}", 
//                user, objects.Count, land.LandData.Name, result);
                        
            return result;
        }

        #endregion

        #region INSTANT MESSAGE
        public bool CanInstantMessage(UUID user, UUID target)
        {
            InstantMessageHandler handler = OnInstantMessage;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (InstantMessageHandler h in list)
                {
                    if (h(user, target, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region INVENTORY TRANSFER
        public bool CanInventoryTransfer(UUID user, UUID target)
        {
            InventoryTransferHandler handler = OnInventoryTransfer;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (InventoryTransferHandler h in list)
                {
                    if (h(user, target, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region VIEW SCRIPT
        public bool CanViewScript(UUID script, UUID objectID, UUID user)
        {
            ViewScriptHandler handler = OnViewScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ViewScriptHandler h in list)
                {
                    if (h(script, objectID, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanViewNotecard(UUID script, UUID objectID, UUID user)
        {
            ViewNotecardHandler handler = OnViewNotecard;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ViewNotecardHandler h in list)
                {
                    if (h(script, objectID, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region EDIT SCRIPT
        public bool CanEditScript(UUID script, UUID objectID, UUID user)
        {
            EditScriptHandler handler = OnEditScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditScriptHandler h in list)
                {
                    if (h(script, objectID, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanEditNotecard(UUID script, UUID objectID, UUID user)
        {
            EditNotecardHandler handler = OnEditNotecard;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditNotecardHandler h in list)
                {
                    if (h(script, objectID, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region RUN SCRIPT (When Script Placed in Object)
        public bool CanRunScript(UUID script, UUID objectID, UUID user)
        {
            RunScriptHandler handler = OnRunScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (RunScriptHandler h in list)
                {
                    if (h(script, objectID, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region COMPILE SCRIPT (When Script needs to get (re)compiled)
        public bool CanCompileScript(UUID ownerUUID, int scriptType)
        {
            CompileScriptHandler handler = OnCompileScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (CompileScriptHandler h in list)
                {
                    if (h(ownerUUID, scriptType, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region START SCRIPT (When Script run box is Checked after placed in object)
        public bool CanStartScript(UUID script, UUID user)
        {
            StartScriptHandler handler = OnStartScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (StartScriptHandler h in list)
                {
                    if (h(script, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region STOP SCRIPT (When Script run box is unchecked after placed in object)
        public bool CanStopScript(UUID script, UUID user)
        {
            StopScriptHandler handler = OnStopScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (StopScriptHandler h in list)
                {
                    if (h(script, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region RESET SCRIPT
        public bool CanResetScript(UUID prim, UUID script, UUID user)
        {
            ResetScriptHandler handler = OnResetScript;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ResetScriptHandler h in list)
                {
                    if (h(prim, script, user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region TERRAFORM LAND
        public bool CanTerraformLand(UUID user, Vector3 pos)
        {
            TerraformLandHandler handler = OnTerraformLand;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (TerraformLandHandler h in list)
                {
                    if (h(user, pos, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region RUN CONSOLE COMMAND
        public bool CanRunConsoleCommand(UUID user)
        {
            RunConsoleCommandHandler handler = OnRunConsoleCommand;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (RunConsoleCommandHandler h in list)
                {
                    if (h(user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        #region CAN ISSUE ESTATE COMMAND
        public bool CanIssueEstateCommand(UUID user, bool ownerCommand)
        {
            IssueEstateCommandHandler handler = OnIssueEstateCommand;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (IssueEstateCommandHandler h in list)
                {
                    if (h(user, m_scene, ownerCommand) == false)
                        return false;
                }
            }
            return true;
        }
        #endregion

        #region CAN BE GODLIKE
        public bool IsGod(UUID user)
        {
            IsGodHandler handler = OnIsGod;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (IsGodHandler h in list)
                {
                    if (h(user, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool IsAdministrator(UUID user)
        {
            IsAdministratorHandler handler = OnIsAdministrator;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (IsAdministratorHandler h in list)
                {
                    if (h(user) == false)
                        return false;
                }
            }
            return true;
        }
        #endregion

        #region EDIT PARCEL

        public bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p)
        {
            EditParcelPropertiesHandler handler = OnEditParcelProperties;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditParcelPropertiesHandler h in list)
                {
                    if (h(user, parcel, p, m_scene) == false)
                        return false;
                }
            }
            return true;
        }
        #endregion

        #region SELL PARCEL
        public bool CanSellParcel(UUID user, ILandObject parcel)
        {
            SellParcelHandler handler = OnSellParcel;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (SellParcelHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                        return false;
                }
            }
            return true;
        }
        #endregion

        #region ABANDON PARCEL
        public bool CanAbandonParcel(UUID user, ILandObject parcel)
        {
            AbandonParcelHandler handler = OnAbandonParcel;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (AbandonParcelHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                        return false;
                }
            }
            return true;
        }
        #endregion

        public bool CanReclaimParcel(UUID user, ILandObject parcel)
        {
            ReclaimParcelHandler handler = OnReclaimParcel;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ReclaimParcelHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanDeedParcel(UUID user, ILandObject parcel)
        {
            DeedParcelHandler handler = OnDeedParcel;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeedParcelHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanDeedObject(UUID user, UUID group)
        {
            DeedObjectHandler handler = OnDeedObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeedObjectHandler h in list)
                {
                    if (h(user, group, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanBuyLand(UUID user, ILandObject parcel)
        {
            BuyLandHandler handler = OnBuyLand;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (BuyLandHandler h in list)
                {
                    if (h(user, parcel, m_scene) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanLinkObject(UUID user, UUID objectID)
        {
            LinkObjectHandler handler = OnLinkObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (LinkObjectHandler h in list)
                {
                    if (h(user, objectID) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanDelinkObject(UUID user, UUID objectID)
        {
            DelinkObjectHandler handler = OnDelinkObject;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DelinkObjectHandler h in list)
                {
                    if (h(user, objectID) == false)
                        return false;
                }
            }
            return true;
        }

        #endregion

        /// Check whether the specified user is allowed to directly create the given inventory type in a prim's
        /// inventory (e.g. the New Script button in the 1.21 Linden Lab client).
        /// </summary>
        /// <param name="invType"></param>
        /// <param name="objectID"></param>
        /// <param name="userID"></param>
        /// <returns></returns>
        public bool CanCreateObjectInventory(int invType, UUID objectID, UUID userID)
        {
            CreateObjectInventoryHandler handler = OnCreateObjectInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (CreateObjectInventoryHandler h in list)
                {
                    if (h(invType, objectID, userID) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanCopyObjectInventory(UUID itemID, UUID objectID, UUID userID)
        {
            CopyObjectInventoryHandler handler = OnCopyObjectInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (CopyObjectInventoryHandler h in list)
                {
                    if (h(itemID, objectID, userID) == false)
                        return false;
                }
            }
            return true;
        }

        public bool CanDeleteObjectInventory(UUID itemID, UUID objectID, UUID userID)
        {
            DeleteObjectInventoryHandler handler = OnDeleteObjectInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeleteObjectInventoryHandler h in list)
                {
                    if (h(itemID, objectID, userID) == false)
                        return false;
                }
            }
            return true;
        }
        
        /// <summary>
        /// Check whether the specified user is allowed to create the given inventory type in their inventory.
        /// </summary>
        /// <param name="invType"></param>
        /// <param name="userID"></param>
        /// <returns></returns>
        public bool CanCreateUserInventory(int invType, UUID userID)
        {
            CreateUserInventoryHandler handler = OnCreateUserInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (CreateUserInventoryHandler h in list)
                {
                    if (h(invType, userID) == false)
                        return false;
                }
            }
            return true;
        } 
        
        /// <summary>
        /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
        /// </summary>
        /// <param name="itemID"></param>
        /// <param name="userID"></param>
        /// <returns></returns>
        public bool CanEditUserInventory(UUID itemID, UUID userID)
        {
            EditUserInventoryHandler handler = OnEditUserInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (EditUserInventoryHandler h in list)
                {
                    if (h(itemID, userID) == false)
                        return false;
                }
            }
            return true;
        }
        
        /// <summary>
        /// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
        /// </summary>
        /// <param name="itemID"></param>
        /// <param name="userID"></param>
        /// <returns></returns>
        public bool CanCopyUserInventory(UUID itemID, UUID userID)
        {
            CopyUserInventoryHandler handler = OnCopyUserInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (CopyUserInventoryHandler h in list)
                {
                    if (h(itemID, userID) == false)
                        return false;
                }
            }
            return true;
        }
        
        /// <summary>
        /// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
        /// </summary>
        /// <param name="itemID"></param>
        /// <param name="userID"></param>
        /// <returns></returns>
        public bool CanDeleteUserInventory(UUID itemID, UUID userID)
        {
            DeleteUserInventoryHandler handler = OnDeleteUserInventory;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeleteUserInventoryHandler h in list)
                {
                    if (h(itemID, userID) == false)
                        return false;
                }
            }
            return true;
        }
        
        public bool CanTeleport(UUID userID)
        {
            TeleportHandler handler = OnTeleport;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (TeleportHandler h in list)
                {
                    if (h(userID, m_scene) == false)
                        return false;
                }
            }
            return true;
        }
        
        public bool CanControlPrimMedia(UUID userID, UUID primID, int face)
        {
            ControlPrimMediaHandler handler = OnControlPrimMedia;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ControlPrimMediaHandler h in list)
                {
                    if (h(userID, primID, face) == false)
                        return false;
                }
            }
            return true;
        } 
        
        public bool CanInteractWithPrimMedia(UUID userID, UUID primID, int face)
        {
            InteractWithPrimMediaHandler handler = OnInteractWithPrimMedia;
            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (InteractWithPrimMediaHandler h in list)
                {
                    if (h(userID, primID, face) == false)
                        return false;
                }
            }
            return true;
        }
    }
}