1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using Caps=OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.Framework.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTickDelegate();
public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup);
public event OnBackupDelegate OnBackup;
public delegate void OnClientConnectCoreDelegate(IClientCore client);
public event OnClientConnectCoreDelegate OnClientConnect;
public delegate void OnNewClientDelegate(IClientAPI client);
/// <summary>
/// Depreciated in favour of OnClientConnect.
/// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
/// </summary>
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(UUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ScriptResetDelegate(uint localID, UUID itemID);
public delegate void OnPermissionErrorDelegate(UUID user, string reason);
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
public event ObjectGrabDelegate OnObjectGrab;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
public delegate void StartScript(uint localID, UUID itemID);
public event StartScript OnStartScript;
public delegate void StopScript(uint localID, UUID itemID);
public event StopScript OnStopScript;
public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate bool SceneGroupSpinStarted(UUID groupID);
public event SceneGroupSpinStarted OnSceneGroupSpinStart;
public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
public event SceneGroupSpun OnSceneGroupSpin;
public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(UUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void SignificantClientMovement(IClientAPI remote_client);
public event SignificantClientMovement OnSignificantClientMovement;
public delegate void IncomingInstantMessage(GridInstantMessage message);
public event IncomingInstantMessage OnIncomingInstantMessage;
public event IncomingInstantMessage OnUnhandledInstantMessage;
public delegate void ClientClosed(UUID clientID, Scene scene);
public event ClientClosed OnClientClosed;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
public event OnMakeChildAgentDelegate OnMakeChildAgent;
public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
public event OnMakeRootAgentDelegate OnMakeRootAgent;
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
public delegate void RequestChangeWaterHeight(float height);
public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
public event AvatarKillData OnAvatarKilled;
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
public event ScriptTimerEvent OnScriptTimerEvent;
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
public delegate void NoticeNoLandDataFromStorage();
public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
public delegate void IncomingLandDataFromStorage(List<LandData> data);
public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
public delegate void SetAllowForcefulBan(bool allow);
public event SetAllowForcefulBan OnSetAllowForcefulBan;
public delegate void RequestParcelPrimCountUpdate();
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
public delegate void ParcelPrimCountTainted();
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
public event GetScriptRunning OnGetScriptRunning;
/// <summary>
/// RegisterCapsEvent is called by Scene after the Caps object
/// has been instantiated and before it is return to the
/// client and provides region modules to add their caps.
/// </summary>
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
public event RegisterCapsEvent OnRegisterCaps;
/// <summary>
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
/// </summary>
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
public event DeregisterCapsEvent OnDeregisterCaps;
/// <summary>
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in.
/// </summary>
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
/// <summary>
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
/// from the client comes in.
/// </summary>
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
/// <summary>
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in
/// </summary>
public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
public event ChatBroadcastEvent OnChatBroadcast;
public delegate float SunLindenHour();
public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
/// <summary>
/// Called when oar file has finished loading, although
/// the scripts may not have started yet
/// Message is non empty string if there were problems loading the oar file
/// </summary>
public delegate void OarFileLoaded(Guid guid, string message);
public event OarFileLoaded OnOarFileLoaded;
/// <summary>
/// Called when an oar file has finished saving
/// Message is non empty string if there were problems saving the oar file
/// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
/// Guid.Empty is returned.
/// </summary>
public delegate void OarFileSaved(Guid guid, string message);
public event OarFileSaved OnOarFileSaved;
/// <summary>
/// Called when the script compile queue becomes empty
/// Returns the number of scripts which failed to start
/// </summary>
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
public class MoneyTransferArgs : EventArgs
{
public UUID sender;
public UUID receiver;
// Always false. The SL protocol sucks.
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
{
sender = asender;
receiver = areceiver;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public class LandBuyArgs : EventArgs
{
public UUID agentId = UUID.Zero;
public UUID groupId = UUID.Zero;
public UUID parcelOwnerID = UUID.Zero;
public bool final = false;
public bool groupOwned = false;
public bool removeContribution = false;
public int parcelLocalID = 0;
public int parcelArea = 0;
public int parcelPrice = 0;
public bool authenticated = false;
public bool landValidated = false;
public bool economyValidated = false;
public int transactionID = 0;
public int amountDebited = 0;
public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
bool pauthenticated)
{
agentId = pagentId;
groupId = pgroupId;
final = pfinal;
groupOwned = pgroupOwned;
removeContribution = premoveContribution;
parcelLocalID = pparcelLocalID;
parcelArea = pparcelArea;
parcelPrice = pparcelPrice;
authenticated = pauthenticated;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public delegate void LandBuy(Object sender, LandBuyArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
public event LandBuy OnLandBuy;
public event LandBuy OnValidateLandBuy;
/* Designated Event Deletage Instances */
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
private ScriptAtTargetEvent handlerScriptAtTargetEvent = null;
private ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = null;
private ClientMovement handlerClientMovement = null; //OnClientMovement;
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
private OnFrameDelegate handlerFrame = null; //OnFrame;
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
private OnClientConnectCoreDelegate handlerClientConnect = null; //OnClientConnect
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
private OnBackupDelegate handlerBackup = null; //OnBackup;
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
private ObjectDeGrabDelegate handlerObjectDeGrab = null; //OnObjectDeGrab;
private ScriptResetDelegate handlerScriptReset = null; // OnScriptReset
private NewRezScript handlerRezScript = null; //OnRezScript;
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
private StartScript handlerStartScript = null; //OnStartScript;
private StopScript handlerStopScript = null; //OnStopScript;
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
private SceneGroupSpinStarted handlerSceneGroupSpinStarted = null; //OnSceneGroupSpinStart;
private SceneGroupSpun handlerSceneGroupSpin = null; //OnSceneGroupSpin;
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage;
private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
private ClientClosed handlerClientClosed = null; //OnClientClosed;
private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
private RegisterCapsEvent handlerRegisterCaps = null; // OnRegisterCaps;
private DeregisterCapsEvent handlerDeregisterCaps = null; // OnDeregisterCaps;
private ChatFromWorldEvent handlerChatFromWorld = null; // OnChatFromWorld;
private ChatFromClientEvent handlerChatFromClient = null; // OnChatFromClient;
private ChatBroadcastEvent handlerChatBroadcast = null; // OnChatBroadcast;
private NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = null;
private RequestChangeWaterHeight handlerRequestChangeWaterHeight = null; //OnRequestChangeWaterHeight
private ScriptControlEvent handlerScriptControlEvent = null;
private SignificantClientMovement handlerSignificantClientMovement = null;
private LandBuy handlerLandBuy = null;
private LandBuy handlerValidateLandBuy = null;
private AvatarKillData handlerAvatarKill = null;
private NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = null;
private IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = null;
private SetAllowForcefulBan handlerSetAllowForcefulBan = null;
private RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = null;
private ParcelPrimCountTainted handlerParcelPrimCountTainted = null;
private ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = null;
private ScriptTimerEvent handlerScriptTimerEvent = null;
private EstateToolsSunUpdate handlerEstateToolsSunUpdate = null;
private ScriptColliding handlerCollidingStart = null;
private ScriptColliding handlerColliding = null;
private ScriptColliding handlerCollidingEnd = null;
private GetScriptRunning handlerGetScriptRunning = null;
private SunLindenHour handlerCurrentTimeAsLindenSunHour = null;
private OnSetRootAgentSceneDelegate handlerSetRootAgentScene = null;
private OarFileLoaded handlerOarFileLoaded = null;
private OarFileSaved handlerOarFileSaved = null;
private EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = null;
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
handlerGetScriptRunning = OnGetScriptRunning;
if (handlerGetScriptRunning != null)
handlerGetScriptRunning(controllingClient, objectID, itemID);
}
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
handlerScriptChangedEvent(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
handlerClientMovement(avatar);
}
public void TriggerPermissionError(UUID user, string reason)
{
handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
handlerPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
handlerPluginConsole(args);
}
public void TriggerOnFrame()
{
handlerFrame = OnFrame;
if (handlerFrame != null)
{
handlerFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handlerNewClient = OnNewClient;
if (handlerNewClient != null)
handlerNewClient(client);
if (client is IClientCore)
{
handlerClientConnect = OnClientConnect;
if (handlerClientConnect != null)
handlerClientConnect((IClientCore)client);
}
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
handlerNewPresence(presence);
}
public void TriggerOnRemovePresence(UUID agentId)
{
handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
handlerRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handlerBackup = OnBackup;
if (handlerBackup != null)
{
handlerBackup(dstore, false);
}
}
public void TriggerParcelPrimCountUpdate()
{
handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
if (handlerParcelPrimCountUpdate != null)
{
handlerParcelPrimCountUpdate();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
handlerMoneyTransfer = OnMoneyTransfer;
if (handlerMoneyTransfer != null)
{
handlerMoneyTransfer(sender, e);
}
}
public void TriggerTerrainTick()
{
handlerTerrainTick = OnTerrainTick;
if (handlerTerrainTick != null)
{
handlerTerrainTick();
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
if (handlerParcelPrimCountAdd != null)
{
handlerParcelPrimCountAdd(obj);
}
}
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
{
handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
if (handlerObjectBeingRemovedFromScene != null)
{
handlerObjectBeingRemovedFromScene(obj);
}
}
public void TriggerShutdown()
{
handlerShutdown = OnShutdown;
if (handlerShutdown != null)
handlerShutdown();
}
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
handlerObjectGrab(localID, originalID, offsetPos, remoteClient, surfaceArgs);
}
}
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
{
handlerObjectDeGrab = OnObjectDeGrab;
if (handlerObjectDeGrab != null)
{
handlerObjectDeGrab(localID, originalID, remoteClient, surfaceArgs);
}
}
public void TriggerScriptReset(uint localID, UUID itemID)
{
handlerScriptReset = OnScriptReset;
if (handlerScriptReset != null)
{
handlerScriptReset(localID, itemID);
}
}
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
{
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(localID, itemID, script, startParam,
postOnRez, engine, stateSource);
}
}
public void TriggerStartScript(uint localID, UUID itemID)
{
handlerStartScript = OnStartScript;
if (handlerStartScript != null)
{
handlerStartScript(localID, itemID);
}
}
public void TriggerStopScript(uint localID, UUID itemID)
{
handlerStopScript = OnStopScript;
if (handlerStopScript != null)
{
handlerStopScript(localID, itemID);
}
}
public void TriggerRemoveScript(uint localID, UUID itemID)
{
handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
handlerRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
{
handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
return handlerSceneGroupMove(groupID, delta);
}
return true;
}
public bool TriggerGroupSpinStart(UUID groupID)
{
handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
if (handlerSceneGroupSpinStarted != null)
{
return handlerSceneGroupSpinStarted(groupID);
}
return true;
}
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
{
handlerSceneGroupSpin = OnSceneGroupSpin;
if (handlerSceneGroupSpin != null)
{
return handlerSceneGroupSpin(groupID, rotation);
}
return true;
}
public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
{
handlerSceneGroupGrab = OnSceneGroupGrab;
if (handlerSceneGroupGrab != null)
{
handlerSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(ILandObject newParcel)
{
handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null)
{
handlerLandObjectAdded(newParcel);
}
}
public void TriggerLandObjectRemoved(UUID globalID)
{
handlerLandObjectRemoved = OnLandObjectRemoved;
if (handlerLandObjectRemoved != null)
{
handlerLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
{
handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
if (handlerAvatarEnteringNewParcel != null)
{
handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
public void TriggerIncomingInstantMessage(GridInstantMessage message)
{
handlerIncomingInstantMessage = OnIncomingInstantMessage;
if (handlerIncomingInstantMessage != null)
{
handlerIncomingInstantMessage(message);
}
}
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
{
handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
if (handlerUnhandledInstantMessage != null)
{
handlerUnhandledInstantMessage(message);
}
}
public void TriggerClientClosed(UUID ClientID, Scene scene)
{
handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
handlerClientClosed(ClientID, scene);
}
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
{
handlerMakeChildAgent = OnMakeChildAgent;
if (handlerMakeChildAgent != null)
{
handlerMakeChildAgent(presence);
}
}
public void TriggerOnMakeRootAgent(ScenePresence presence)
{
handlerMakeRootAgent = OnMakeRootAgent;
if (handlerMakeRootAgent != null)
{
handlerMakeRootAgent(presence);
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{
handlerRegisterCaps = OnRegisterCaps;
if (handlerRegisterCaps != null)
{
handlerRegisterCaps(agentID, caps);
}
}
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
{
handlerDeregisterCaps = OnDeregisterCaps;
if (handlerDeregisterCaps != null)
{
handlerDeregisterCaps(agentID, caps);
}
}
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
{
handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
if (handlerNewInventoryItemUpdateComplete != null)
{
handlerNewInventoryItemUpdateComplete(agentID, AssetID, AssetName, userlevel);
}
}
public void TriggerLandBuy(Object sender, LandBuyArgs e)
{
handlerLandBuy = OnLandBuy;
if (handlerLandBuy != null)
{
handlerLandBuy(sender, e);
}
}
public void TriggerValidateLandBuy(Object sender, LandBuyArgs e)
{
handlerValidateLandBuy = OnValidateLandBuy;
if (handlerValidateLandBuy != null)
{
handlerValidateLandBuy(sender, e);
}
}
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
{
handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
if (handlerScriptAtTargetEvent != null)
{
handlerScriptAtTargetEvent(localID, handle, targetpos, currentpos);
}
}
public void TriggerNotAtTargetEvent(uint localID)
{
handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
if (handlerScriptNotAtTargetEvent != null)
{
handlerScriptNotAtTargetEvent(localID);
}
}
public void TriggerRequestChangeWaterHeight(float height)
{
handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
if (handlerRequestChangeWaterHeight != null)
{
handlerRequestChangeWaterHeight(height);
}
}
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
{
handlerAvatarKill = OnAvatarKilled;
if (handlerAvatarKill != null)
{
handlerAvatarKill(KillerObjectLocalID, DeadAvatar);
}
}
public void TriggerSignificantClientMovement(IClientAPI client)
{
handlerSignificantClientMovement = OnSignificantClientMovement;
if (handlerSignificantClientMovement != null)
{
handlerSignificantClientMovement(client);
}
}
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
{
handlerChatFromWorld = OnChatFromWorld;
if (handlerChatFromWorld != null)
{
handlerChatFromWorld(sender, chat);
}
}
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
{
handlerChatFromClient = OnChatFromClient;
if (handlerChatFromClient != null)
{
handlerChatFromClient(sender, chat);
}
}
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
{
handlerChatBroadcast = OnChatBroadcast;
if (handlerChatBroadcast != null)
{
handlerChatBroadcast(sender, chat);
}
}
internal void TriggerControlEvent(uint p, UUID scriptUUID, UUID avatarID, uint held, uint _changed)
{
handlerScriptControlEvent = OnScriptControlEvent;
if (handlerScriptControlEvent != null)
{
handlerScriptControlEvent(p, scriptUUID, avatarID, held, _changed);
}
}
public void TriggerNoticeNoLandDataFromStorage()
{
handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
if (handlerNoticeNoLandDataFromStorage != null)
{
handlerNoticeNoLandDataFromStorage();
}
}
public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
{
handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
if (handlerIncomingLandDataFromStorage != null)
{
handlerIncomingLandDataFromStorage(landData);
}
}
public void TriggerSetAllowForcefulBan(bool allow)
{
handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
if (handlerSetAllowForcefulBan != null)
{
handlerSetAllowForcefulBan(allow);
}
}
public void TriggerRequestParcelPrimCountUpdate()
{
handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
if (handlerRequestParcelPrimCountUpdate != null)
{
handlerRequestParcelPrimCountUpdate();
}
}
public void TriggerParcelPrimCountTainted()
{
handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
if (handlerParcelPrimCountTainted != null)
{
handlerParcelPrimCountTainted();
}
}
// this lets us keep track of nasty script events like timer, etc.
public void TriggerTimerEvent(uint objLocalID, double Interval)
{
handlerScriptTimerEvent = OnScriptTimerEvent;
if (handlerScriptTimerEvent != null)
{
handlerScriptTimerEvent(objLocalID, Interval);
}
}
/// <summary>
/// Updates the system as to how the position of the sun should be handled.
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="FixedTime">True if the Sun Position is fixed</param>
/// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
/// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
{
handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
if (handlerEstateToolsSunUpdate != null)
{
handlerEstateToolsSunUpdate(regionHandle, FixedTime, useEstateTime, FixedSunHour);
}
}
public float GetCurrentTimeAsSunLindenHour()
{
handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
if (handlerCurrentTimeAsLindenSunHour != null)
{
return handlerCurrentTimeAsLindenSunHour();
}
return 6;
}
public void TriggerOarFileLoaded(Guid requestId, string message)
{
handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null)
handlerOarFileLoaded(requestId, message);
}
public void TriggerOarFileSaved(Guid requestId, string message)
{
handlerOarFileSaved = OnOarFileSaved;
if (handlerOarFileSaved != null)
handlerOarFileSaved(requestId, message);
}
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
{
handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
if (handlerEmptyScriptCompileQueue != null)
handlerEmptyScriptCompileQueue(numScriptsFailed, message);
}
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
{
handlerCollidingStart = OnScriptColliderStart;
if (handlerCollidingStart != null)
handlerCollidingStart(localId, colliders);
}
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
{
handlerColliding = OnScriptColliding;
if (handlerColliding != null)
handlerColliding(localId, colliders);
}
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
{
handlerCollidingEnd = OnScriptCollidingEnd;
if (handlerCollidingEnd != null)
handlerCollidingEnd(localId, colliders);
}
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
{
handlerSetRootAgentScene = OnSetRootAgentScene;
if (handlerSetRootAgentScene != null)
handlerSetRootAgentScene(agentID, scene);
}
}
}
|