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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
// Ubit 2012

using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Region.Framework.Scenes
{
    public static class CollisionSounds
    {
    // defines for cases
    // only know one UUID for now (woodflesh)

        private const int MaxMaterials = 7;
        // part part
        private static UUID snd_StoneStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StoneMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StoneGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StoneWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StoneFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID  snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID  snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID  snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID  snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID  snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticWood  = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID  snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        // terrain part
        private static UUID snd_TerrainStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
        private static UUID snd_TerrainRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");

        public static UUID[] m_TerrainPart = {
            snd_TerrainStone,
            snd_TerrainMetal,
            snd_TerrainGlass,
            snd_TerrainWood,
            snd_TerrainFlesh,
            snd_TerrainPlastic,
            snd_TerrainRubber
            };

        public static UUID[] m_PartPart = {
            snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
            snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
            snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
            snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
            snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
            snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
            snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
            };

        public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
        {
            if(Colliders.Count == 0 || part == null)
                return;

            if (part.VolumeDetectActive || (part.Flags & PrimFlags.Physics) == 0)
                return;

            if (part.ParentGroup == null)
                return;

            if (part.CollisionSound == part.invalidCollisionSoundUUID)
                return;

            UUID soundID;
            int otherMaterial;

            Vector3 position = part.AbsolutePosition;

            if (part.CollisionSound != UUID.Zero)
            {
                if (part.CollisionSoundVolume > 0.0f)
                    part.SendCollisionSound(part.CollisionSound, part.CollisionSoundVolume, position);
                return;
            }

            int thisMaterial = (int) part.Material;
            if (thisMaterial >= MaxMaterials)
                thisMaterial = 3;

            int thisMatScaled = thisMaterial * MaxMaterials;
            int index;

            bool doneownsound = false;

            foreach (uint Id in Colliders)
            {
                if (Id == 0)
                    {
                        if (!doneownsound)
                        {
                            soundID = m_TerrainPart[thisMaterial];
                            part.SendCollisionSound(soundID, 1.0, position);
                            doneownsound = true;
                        }
                        continue;
                    }

                SceneObjectPart otherPart = part.ParentGroup.Scene.GetSceneObjectPart(Id);
                if (otherPart != null)
                {
                    if (otherPart.CollisionSound == part.invalidCollisionSoundUUID || otherPart.VolumeDetectActive)
                        continue;
                    if (otherPart.CollisionSound != UUID.Zero)
                        otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
                    else
                    {
                        otherMaterial = (int)otherPart.Material;
                        if (otherMaterial >= MaxMaterials)
                            otherMaterial = 3;
                        index = thisMatScaled + otherMaterial;
                        soundID = m_PartPart[index];
                        if (doneownsound)
                            otherPart.SendCollisionSound(soundID, 1.0, position);
                        else
                        {
                            part.SendCollisionSound(soundID, 1.0, position);
                            doneownsound = true;
                        }
                    }
                }
/* avatars get notification let them trigger the sound
                else if (!doneownsound)
                {
                    ScenePresence av = part.ParentGroup.Scene.GetScenePresence(Id);
                    if (av != null && (!av.IsChildAgent))
                    {
                        index = thisMatScaled + 4; // flesh
                        soundID = m_PartPart[index];
                        part.SendCollisionSound(soundID, 1.0);
                        doneownsound = true;
                    }
                }
 */
            }
        }

        public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
        {
            if (Colliders.Count == 0 || av == null)
                return;

            UUID soundID;
            int otherMaterial;

            int thisMaterial = 3;

            int thisMatScaled = thisMaterial * MaxMaterials;
            int index;
//            bool doneownsound = false;

            Vector3 position = av.AbsolutePosition;

            foreach (uint Id in Colliders)
            {
                if (Id == 0)
                {
                    continue;
                }

                SceneObjectPart otherPart = av.Scene.GetSceneObjectPart(Id);
                if (otherPart != null)
                {
                    if (otherPart.CollisionSound == otherPart.invalidCollisionSoundUUID)
                        continue;
                    if (otherPart.CollisionSound != UUID.Zero)
                        otherPart.SendCollisionSound(otherPart.CollisionSound, otherPart.CollisionSoundVolume, position);
                    else
                    {
                        otherMaterial = (int)otherPart.Material;
                        if (otherMaterial >= MaxMaterials)
                            otherMaterial = 3;
                        index = thisMatScaled + otherMaterial;
                        soundID = m_PartPart[index];
                        otherPart.SendCollisionSound(soundID, 1.0, position);
                    }
                }
/*
                else if (!doneownsound)
                {
                    ScenePresence otherav = av.Scene.GetScenePresence(Id);
                    if (otherav != null && (!otherav.IsChildAgent))
                    {
                        soundID = snd_FleshFlesh;
                        av.SendCollisionSound(soundID, 1.0);
                        doneownsound = true;
                    }
                }
 */
            }
        }

    }
}