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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IWindModelPlugin : IPlugin
{
/// <summary>
/// Brief description of this plugin's wind model
/// </summary>
string Description { get; }
/// <summary>
/// Provides access to the wind configuration, if any.
/// </summary>
void WindConfig(Scene scene, IConfig windConfig);
/// <summary>
/// Update wind.
/// </summary>
void WindUpdate(uint frame);
/// <summary>
/// Returns the wind vector at the given local region coordinates.
/// </summary>
Vector3 WindSpeed(float x, float y, float z);
/// <summary>
/// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
/// </summary>
/// <returns>Must return a Vector2[256]</returns>
Vector2[] WindLLClientArray();
/// <summary>
/// Retrieve a list of parameter/description pairs.
/// </summary>
/// <returns></returns>
Dictionary<string, string> WindParams();
/// <summary>
/// Set the specified parameter
/// </summary>
void WindParamSet(string param, float value);
/// <summary>
/// Get the specified parameter
/// </summary>
float WindParamGet(string param);
}
}
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