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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ScriptRemoved(UUID script);
public delegate void ObjectRemoved(UUID prim);
public interface IScriptModule: INonSharedRegionModule
{
/// <summary>
/// Triggered when a script is removed from the script module.
/// </summary>
event ScriptRemoved OnScriptRemoved;
/// <summary>
/// Triggered when an object is removed via the script module.
/// </summary>
event ObjectRemoved OnObjectRemoved;
string ScriptEngineName { get; }
string GetXMLState(UUID itemID);
bool SetXMLState(UUID itemID, string xml);
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
/// <summary>
/// Suspends a script.
/// </summary>
/// <param name="itemID">The item ID of the script.</param>
void SuspendScript(UUID itemID);
/// <summary>
/// Resumes a script.
/// </summary>
/// <param name="itemID">The item ID of the script.</param>
void ResumeScript(UUID itemID);
ArrayList GetScriptErrors(UUID itemID);
/// <summary>
/// Returns true if a script is running.
/// </summary>
/// <param name="itemID">The item ID of the script.</param>
bool GetScriptState(UUID itemID);
void SaveAllState();
/// <summary>
/// Starts the processing threads.
/// </summary>
void StartProcessing();
/// <summary>
/// Get the execution times of all scripts in the given array if they are currently running.
/// </summary>
/// <returns>
/// A float the value is a representative execution time in milliseconds of all scripts in that Array.
/// </returns>
float GetScriptExecutionTime(List<UUID> itemIDs);
/// <summary>
/// Get the execution times of all scripts in each object.
/// </summary>
/// <returns>
/// A dictionary where the key is the root object ID of a linkset
/// and the value is a representative execution time in milliseconds of all scripts in that linkset.
/// </returns>
Dictionary<uint, float> GetObjectScriptsExecutionTimes();
}
}
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