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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Mono.Addins;
using Nini.Config;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IRegionModuleBase
{
/// <value>
/// The name of the module
/// </value>
string Name { get; }
/// <summary>
/// If this returns non-null, it is the type of an interface that
/// this module intends to register.
/// This will cause the loader to defer loading of this module
/// until all other modules have been loaded. If no other module
/// has registered the interface by then, this module will be
/// activated, else it will remain inactive, letting the other module
/// take over. This should return non-null ONLY in modules that are
/// intended to be easily replacable, e.g. stub implementations
/// that the developer expects to be replaced by third party provided
/// modules.
/// </summary>
Type ReplacableInterface { get; }
/// <summary>
/// This is called to initialize the region module. For shared modules, this is called
/// exactly once, after creating the single (shared) instance. For non-shared modules,
/// this is called once on each instance, after the instace for the region has been created.
/// </summary>
/// <param name="source">
/// A <see cref="IConfigSource"/>
/// </param>
void Initialise(IConfigSource source);
/// <summary>
/// This is the inverse to <see cref="Initialise"/>. After a Close(), this instance won't be usable anymore.
/// </summary>
void Close();
/// <summary>
/// This is called whenever a <see cref="Scene"/> is added. For shared modules, this can happen several times.
/// For non-shared modules, this happens exactly once, after <see cref="Initialise"/> has been called.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
void AddRegion(Scene scene);
/// <summary>
/// This is called whenever a <see cref="Scene"/> is removed. For shared modules, this can happen several times.
/// For non-shared modules, this happens exactly once, if the scene this instance is associated with is removed.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
void RemoveRegion(Scene scene);
/// <summary>
/// This will be called once for every scene loaded. In a shared module
/// this will be multiple times in one instance, while a nonshared
/// module instance will only be called once.
/// This method is called after AddRegion has been called in all
/// modules for that scene, providing an opportunity to request
/// another module's interface, or hook an event from another module.
/// </summary>
/// <param name="scene">
/// A <see cref="Scene"/>
/// </param>
void RegionLoaded(Scene scene);
}
}
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