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path: root/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.IO;
using OpenMetaverse;

namespace OpenSim.Region.Framework.Interfaces
{

    public interface IDynamicTextureManager
    {

        void RegisterRender(string handleType, IDynamicTextureRender render);
        void ReturnData(UUID id, byte[] data);

        UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
                                    int updateTimer);
        UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
                                   int updateTimer, bool SetBlending, byte AlphaValue);
        UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
                                   int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
        UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
                                     int updateTimer);
        UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
                                    int updateTimer, bool SetBlending, byte AlphaValue);
        UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams,
                                    int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
        void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
                               out double xSize, out double ySize);
    }

    public interface IDynamicTextureRender
    {
        string GetName();
        string GetContentType();
        bool SupportsAsynchronous();
        byte[] ConvertUrl(string url, string extraParams);
        byte[] ConvertStream(Stream data, string extraParams);
        bool AsyncConvertUrl(UUID id, string url, string extraParams);
        bool AsyncConvertData(UUID id, string bodyData, string extraParams);
        void GetDrawStringSize(string text, string fontName, int fontSize, 
                               out double xSize, out double ySize);
    }
}