aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
blob: a6ca7f13071ba46d05d8f6b31ce5256fa0eaeed0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using OpenMetaverse;
using OpenSim.Framework;

namespace OpenSim.Region.Framework.Interfaces
{
    public interface IDialogModule
    {
        /// <summary>
        /// Send a non-modal alert message to a particular user.  This can disappear from the user's view after a
        /// small interval.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="message"></param>        
        void SendAlertToUser(IClientAPI client, string message);      
        
        /// <summary>
        /// Send an alert message to a particular user.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="message"></param>
        /// <param name="modal"></param>        
        void SendAlertToUser(IClientAPI client, string message, bool modal);
        
        /// <summary>
        /// Send a non-modal alert message to a particular user.
        /// </summary>
        /// <param name="agentID"></param>
        /// <param name="message"></param>
        void SendAlertToUser(UUID agentID, string message);
        
        /// <summary>
        /// Send an alert message to a particular user.
        /// </summary>
        /// <param name="agentID"></param>
        /// <param name="message"></param>
        /// <param name="modal"></param>
        void SendAlertToUser(UUID agentID, string message, bool modal);
        
        /// <summary>
        /// Send an alert message to a particular user.
        /// </summary>
        /// <param name="firstName"></param>
        /// <param name="lastName"></param>
        /// <param name="message"></param>
        /// <param name="modal"></param>
        void SendAlertToUser(string firstName, string lastName, string message, bool modal);
        
        /// <summary>
        /// Send an alert message to all users in the scene.  
        /// </summary>
        /// <param name="message"></param>
        void SendGeneralAlert(string message);
        
        /// <summary>
        /// Send a dialog box to a particular user.
        /// </summary>
        /// <param name="avatarID"></param>
        /// <param name="objectName"></param>
        /// <param name="objectID"></param>
        /// <param name="ownerID"></param>
        /// <param name="message"></param>
        /// <param name="textureID"></param>
        /// <param name="ch"></param>
        /// <param name="buttonlabels"></param>
        void SendDialogToUser(
            UUID avatarID, string objectName, UUID objectID, UUID ownerID, 
            string message, UUID textureID, int ch, string[] buttonlabels);
        
        /// <summary>
        /// Send a url to a particular user.
        /// </summary>
        /// <param name="avatarID"></param>
        /// <param name="objectName"></param>
        /// <param name="objectID"></param>
        /// <param name="ownerID"></param>
        /// <param name="groupOwned"></param>
        /// <param name="message"></param>
        /// <param name="url"></param>
        void SendUrlToUser(
            UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);        
        
        /// <summary>
        /// Send a notification to all users in the scene.  This notification should remain around until the 
        /// user explicitly dismisses it.
        /// </summary>
        /// 
        /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the 
        /// screen.
        /// 
        /// <param name="fromAvatarID">The user sending the message</param>
        /// <param name="fromAvatarName">The name of the user doing the sending</param>
        /// <param name="message">The message being sent to the user</param>       
        void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
        
        /// <summary>
        /// Send a notification to all users in the estate.  This notification should remain around until the 
        /// user explicitly dismisses it.
        /// </summary>
        /// 
        /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the 
        /// screen.
        /// 
        /// <param name="fromAvatarID">The user sending the message</param>
        /// <param name="fromAvatarName">The name of the user doing the sending</param>
        /// <param name="message">The message being sent to the user</param>  
        void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
    }
}