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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System.Collections.Generic;
using System.IO;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Examples.SimpleModule
{
    public class RegionModule : IRegionModule
    {
        #region IRegionModule Members

        private Scene m_scene;

        public void Initialise(Scene scene, IConfigSource source)
        {
            m_scene = scene;
        }

        public void PostInitialise()
        {
            RegionInfo regionInfo = m_scene.RegionInfo;

            LLVector3 pos = new LLVector3(110, 129, 27);

            //AddCpuCounter(regionInfo, pos);
          //  AddComplexObjects(regionInfo, pos);
            AddAvatars();
          //  AddFileSystemObjects();
        }

        private void AddFileSystemObjects()
        {
            DirectoryInfo dirInfo = new DirectoryInfo(".");

            float x = 0;
            float z = 0;

            foreach (FileInfo fileInfo in dirInfo.GetFiles())
            {
                LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
                x = x + 2;
                if (x > 50)
                {
                    x = 0;
                    z = z + 2;
                }

                FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
                m_scene.AddSceneObject(fileObject, true);
            }
        }

        private void AddAvatars()
        {
            for (int i = 0; i < 1; i++)
            {
                MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
                m_scene.AddNewClient(m_character, false);
            }

            List<ScenePresence> avatars = m_scene.GetAvatars();
            foreach (ScenePresence avatar in avatars)
            {
                avatar.AbsolutePosition =
                    new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
            }
        }

        private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
        {
            int objs = 3;

            for (int i = 0; i < (objs*objs*objs); i++)
            {
                LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
                ComplexObject complexObject =
                    new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
                                      pos + posOffset);
                m_scene.AddSceneObject(complexObject, true);
            }
        }

        private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
        {
            SceneObjectGroup sceneObject =
                new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
                                     pos + new LLVector3(1f, 1f, 1f));
            m_scene.AddSceneObject(sceneObject, true);
        }

        public void Close()
        {
            m_scene = null;
        }

        public string Name
        {
            get { return GetType().AssemblyQualifiedName; }
        }

        public bool IsSharedModule
        {
            get { return false; }
        }

        #endregion
    }
}