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path: root/OpenSim/Region/Examples/SimpleApp/PulseScript.cs
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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Scripting;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
{
    public class PulseScript :IScript
    {
            ScriptInfo script;

        private libsecondlife.LLVector3 pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
            public string getName()
            {
                return "pulseScript 0.1";
            }

            public void Initialise(ScriptInfo scriptInfo)
            {
                script = scriptInfo;
                script.events.OnFrame += new EventManager.OnFrameDelegate(events_OnFrame);
                script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
            }

            void events_OnNewPresence(ScenePresence presence)
            {
                script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
            }

            void events_OnFrame()
            {
               foreach(EntityBase ent in this.script.world.Entities.Values)
               {
                   if (ent is SceneObject)
                   {
                       SceneObject prim = (SceneObject)ent;
                       if ((prim.rootPrimitive.Scale.X > 1) && (prim.rootPrimitive.Scale.Y > 1) && (prim.rootPrimitive.Scale.Z > 1))
                       {
                           this.pulse = new libsecondlife.LLVector3(-0.1f, -0.1f, -0.1f);
                       }
                       else if ((prim.rootPrimitive.Scale.X < 0.2f) && (prim.rootPrimitive.Scale.Y < 0.2f) && (prim.rootPrimitive.Scale.Z < 0.2f))
                       {
                           pulse = new libsecondlife.LLVector3(0.1f, 0.1f, 0.1f);
                       }

                       prim.rootPrimitive.ResizeGoup( prim.rootPrimitive.Scale + pulse);
                   }
               }
            }
        
    }
}