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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Region.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Caches;
using OpenSim.Framework.Communications;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Physics.BasicPhysicsPlugin;
using System.Net;
namespace SimpleApp
{
class Program : IAssetReceiver, conscmd_callback
{
private LogBase m_log;
AuthenticateSessionsBase m_circuitManager;
private void Run()
{
m_log = new LogBase(null, "SimpleApp", this, false);
MainLog.Instance = m_log;
// CheckSumServer checksumServer = new CheckSumServer(12036);
// checksumServer.ServerListener();
IPEndPoint internalEndPoint = new IPEndPoint( IPAddress.Parse( "127.0.0.1" ), 9000 );
m_circuitManager = new AuthenticateSessionsBase();
InventoryCache inventoryCache = new InventoryCache();
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
assetServer.SetReceiver(this);
AssetCache assetCache = new AssetCache(assetServer);
UDPServer udpServer = new UDPServer( internalEndPoint.Port, assetCache, inventoryCache, m_log, m_circuitManager );
PacketServer packetServer = new PacketServer(udpServer);
udpServer.ServerListener();
ClientView.TerrainManager = new TerrainManager(new SecondLife());
NetworkServersInfo serverInfo = new NetworkServersInfo();
CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo);
RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "localhost" );
BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port );
MyWorld world = new MyWorld(packetServer.ClientAPIs, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
world.PhysScene = new BasicScene();
udpServer.LocalWorld = world;
httpServer.AddXmlRPCHandler("login_to_simulator", communicationsManager.UserServices.XmlRpcLoginMethod );
httpServer.Start();
m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
m_log.ReadLine();
}
private bool AddNewSessionHandler(ulong regionHandle, Login loginData)
{
m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last);
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
m_circuitManager.AddNewCircuit(agent.circuitcode, agent);
return true;
}
#region IAssetReceiver Members
public void AssetReceived( AssetBase asset, bool IsTexture)
{
throw new Exception("The method or operation is not implemented.");
}
public void AssetNotFound( AssetBase asset)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
#region conscmd_callback Members
public void RunCmd(string cmd, string[] cmdparams)
{
throw new Exception("The method or operation is not implemented.");
}
public void Show(string ShowWhat)
{
throw new Exception("The method or operation is not implemented.");
}
#endregion
static void Main(string[] args)
{
Program app = new Program();
app.Run();
}
}
}
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