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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
using System.Diagnostics;
using System.IO;
namespace SimpleApp
{
public class FileSystemObject : SceneObjectGroup
{
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default)
{
float size = (float)Math.Pow((double)fileInfo.Length, (double)1 / 3) / 5;
// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
Text = fileInfo.Name;
ScheduleGroupForFullUpdate();
}
public override void Update()
{
base.Update();
}
}
}
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