1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenSim.Framework.Types;
using System.Timers;
using System.Diagnostics;
namespace SimpleApp
{
public class CpuCounterObject : SceneObject
{
private PerformanceCounter m_counter;
public CpuCounterObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
: base(world, eventManager, ownerID, localID, pos, shape )
{
String objectName = "Processor";
String counterName = "% Processor Time";
String instanceName = "_Total";
m_counter = new PerformanceCounter(objectName, counterName, instanceName);
}
public override void UpdateMovement( )
{
float cpu = m_counter.NextValue() / 40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
rootPrimitive.ResizeGoup( size );
base.UpdateMovement();
}
}
}
|