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using System;
using System.Collections.Generic;
using System.Text;
using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion;
using Vector = libsecondlife.LLVector3;
using LSLList = System.Collections.Generic.List<string>;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Scripting
{
// This class is to be used for engines which may not be able to access the Scene directly.
// Scene access is preffered, but obviously not possible on some non-.NET languages.
public class ScriptAPI
{
Scene scene;
ScriptInterpretedAPI interpretedAPI;
public ScriptAPI(Scene world, Key taskID)
{
scene = world;
interpretedAPI = new ScriptInterpretedAPI(world, taskID);
}
public Object CallMethod(String method, Object[] args)
{
return null;
}
}
}
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