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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement;
public delegate void OnTerrainTickDelegate();
public event OnTerrainTickDelegate OnTerrainTick;
public delegate void OnBackupDelegate(IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void NewGridInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public delegate void ClientClosed(LLUUID clientID);
public event ClientClosed OnClientClosed;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public event OnNewPresenceDelegate OnMakeChildAgent;
public class MoneyTransferArgs : System.EventArgs
{
public LLUUID sender;
public LLUUID reciever;
// Always false. The SL protocol sucks.
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
sender = asender;
reciever = areciever;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
/* Designated Event Deletage Instances */
private ScriptChangedEvent handlerScriptChangedEvent = null; //OnScriptChangedEvent;
private ClientMovement handlerClientMovement = null; //OnClientMovement;
private OnPermissionErrorDelegate handlerPermissionError = null; //OnPermissionError;
private OnPluginConsoleDelegate handlerPluginConsole = null; //OnPluginConsole;
private OnFrameDelegate handlerFrame = null; //OnFrame;
private OnNewClientDelegate handlerNewClient = null; //OnNewClient;
private OnNewPresenceDelegate handlerNewPresence = null; //OnNewPresence;
private OnRemovePresenceDelegate handlerRemovePresence = null; //OnRemovePresence;
private OnBackupDelegate handlerBackup = null; //OnBackup;
private OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = null; //OnParcelPrimCountUpdate;
private MoneyTransferEvent handlerMoneyTransfer = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handlerShutdown = null; //OnShutdown;
private ObjectGrabDelegate handlerObjectGrab = null; //OnObjectGrab;
private NewRezScript handlerRezScript = null; //OnRezScript;
private RemoveScript handlerRemoveScript = null; //OnRemoveScript;
private SceneGroupMoved handlerSceneGroupMove = null; //OnSceneGroupMove;
private SceneGroupGrabed handlerSceneGroupGrab = null; //OnSceneGroupGrab;
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
private NewGridInstantMessage handlerGridInstantMessageToIM = null; //OnGridInstantMessageToIMModule;
private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule;
private ClientClosed handlerClientClosed = null; //OnClientClosed;
private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick;
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handlerScriptChangedEvent = OnScriptChangedEvent;
if (handlerScriptChangedEvent != null)
handlerScriptChangedEvent(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handlerClientMovement = OnClientMovement;
if (handlerClientMovement != null)
handlerClientMovement(avatar);
}
public void TriggerPermissionError(LLUUID user, string reason)
{
handlerPermissionError = OnPermissionError;
if (handlerPermissionError != null)
handlerPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handlerPluginConsole = OnPluginConsole;
if (handlerPluginConsole != null)
handlerPluginConsole(args);
}
public void TriggerOnFrame()
{
handlerFrame = OnFrame;
if (handlerFrame != null)
{
handlerFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handlerNewClient = OnNewClient;
if (handlerNewClient != null)
handlerNewClient(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handlerNewPresence = OnNewPresence;
if (handlerNewPresence != null)
handlerNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID agentId)
{
handlerRemovePresence = OnRemovePresence;
if (handlerRemovePresence != null)
{
handlerRemovePresence(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handlerBackup = OnBackup;
if (handlerBackup != null)
{
handlerBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
if (handlerParcelPrimCountUpdate != null)
{
handlerParcelPrimCountUpdate();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
handlerMoneyTransfer = OnMoneyTransfer;
if (handlerMoneyTransfer != null)
{
handlerMoneyTransfer(sender, e);
}
}
public void TriggerTerrainTick()
{
handlerTerrainTick = OnTerrainTick;
if (handlerTerrainTick != null)
{
handlerTerrainTick();
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
if (handlerParcelPrimCountAdd != null)
{
handlerParcelPrimCountAdd(obj);
}
}
public void TriggerShutdown()
{
handlerShutdown = OnShutdown;
if (handlerShutdown != null)
handlerShutdown();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
handlerObjectGrab = OnObjectGrab;
if (handlerObjectGrab != null)
{
handlerObjectGrab(localID, offsetPos, remoteClient);
}
}
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
handlerRezScript = OnRezScript;
if (handlerRezScript != null)
{
handlerRezScript(localID, itemID, script);
}
}
public void TriggerRemoveScript(uint localID, LLUUID itemID)
{
handlerRemoveScript = OnRemoveScript;
if (handlerRemoveScript != null)
{
handlerRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
{
handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
return handlerSceneGroupMove(groupID, delta);
}
return true;
}
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
{
handlerSceneGroupGrab = OnSceneGroupGrab;
if (handlerSceneGroupGrab != null)
{
handlerSceneGroupGrab(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(ILandObject newParcel)
{
handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null)
{
handlerLandObjectAdded(newParcel);
}
}
public void TriggerLandObjectRemoved(LLUUID globalID)
{
handlerLandObjectRemoved = OnLandObjectRemoved;
if (handlerLandObjectRemoved != null)
{
handlerLandObjectRemoved(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
if (handlerAvatarEnteringNewParcel != null)
{
handlerAvatarEnteringNewParcel(avatar, localLandID, regionID);
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
handlerGridInstantMessageToIM = OnGridInstantMessageToIMModule;
if (handlerGridInstantMessageToIM != null)
{
handlerGridInstantMessageToIM(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
handlerGridInstantMessageToFriends = OnGridInstantMessageToFriendsModule;
if (handlerGridInstantMessageToFriends != null)
{
handlerGridInstantMessageToFriends(message);
}
}
}
public void TriggerClientClosed(LLUUID ClientID)
{
handlerClientClosed = OnClientClosed;
if (handlerClientClosed != null)
{
handlerClientClosed(ClientID);
}
}
public void TriggerOnMakeChildAgent(ScenePresence presence)
{
handlerMakeChildAgent = OnMakeChildAgent;
if (handlerMakeChildAgent != null)
{
handlerMakeChildAgent(presence);
}
}
}
}
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