aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/SceneEvents.cs
blob: 739f86d6ad63e9db5137a6e8e69fbeede25ba165 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using libsecondlife;
using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;

namespace OpenSim.Region.Environment.Scenes
{

    /// <summary>
    /// A class for triggering remote scene events.
    /// </summary>
    public class EventManager
    {
        public delegate void OnFrameDelegate();

        public event OnFrameDelegate OnFrame;

        public delegate void ClientMovement(ScenePresence client);

        public event ClientMovement OnClientMovement;

        public delegate void OnBackupDelegate(IRegionDataStore datastore);

        public event OnBackupDelegate OnBackup;

        public delegate void OnNewClientDelegate(IClientAPI client);

        public event OnNewClientDelegate OnNewClient;

        public delegate void OnNewPresenceDelegate(ScenePresence presence);

        public event OnNewPresenceDelegate OnNewPresence;

        public delegate void OnRemovePresenceDelegate(LLUUID agentId);

        public event OnRemovePresenceDelegate OnRemovePresence;

        public delegate void OnParcelPrimCountUpdateDelegate();

        public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;

        public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);

        public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;

        public delegate void OnPluginConsoleDelegate(string[] args);

        public event OnPluginConsoleDelegate OnPluginConsole;

        public delegate void OnShutdownDelegate();

        public event OnShutdownDelegate OnShutdown;

        public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);

        public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);

        public event ObjectGrabDelegate OnObjectGrab;

        public event OnPermissionErrorDelegate OnPermissionError;

        public delegate void NewRezScript(uint localID, LLUUID itemID, string script);

        public event NewRezScript OnRezScript;

        public delegate void RemoveScript(uint localID, LLUUID itemID);

        public event RemoveScript OnRemoveScript;

        public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);

        public event SceneGroupMoved OnSceneGroupMove;

        public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);

        public event SceneGroupGrabed OnSceneGroupGrab;

        public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);

        public event LandObjectAdded OnLandObjectAdded;

        public delegate void LandObjectRemoved(LLUUID globalID);

        public event LandObjectRemoved OnLandObjectRemoved;

        public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);

        public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;


        public delegate void NewGridInstantMessage(GridInstantMessage message);

        public event NewGridInstantMessage OnGridInstantMessageToIMModule;

        public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;

        public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;



        public void TriggerOnClientMovement(ScenePresence avatar)
        {
            if (OnClientMovement != null)
                OnClientMovement(avatar);
        }

        public void TriggerPermissionError(LLUUID user, string reason)
        {
            if (OnPermissionError != null)
                OnPermissionError(user, reason);
        }

        public void TriggerOnPluginConsole(string[] args)
        {
            if (OnPluginConsole != null)
                OnPluginConsole(args);
        }

        public void TriggerOnFrame()
        {
            if (OnFrame != null)
            {
                OnFrame();
            }
        }

        public void TriggerOnNewClient(IClientAPI client)
        {
            if (OnNewClient != null)
                OnNewClient(client);
        }

        public void TriggerOnNewPresence(ScenePresence presence)
        {
            if (OnNewPresence != null)
                OnNewPresence(presence);
        }

        public void TriggerOnRemovePresence(LLUUID agentId)
        {
            if (OnRemovePresence != null)
            {
                OnRemovePresence(agentId);
            }
        }

        public void TriggerOnBackup(IRegionDataStore dstore)
        {
            if (OnBackup != null)
            {
                OnBackup(dstore);
            }
        }

        public void TriggerParcelPrimCountUpdate()
        {
            /*
             * Removed by Adam to prevent some exceptions, temporary.
             * */
            if (OnParcelPrimCountUpdate != null)
            {
                OnParcelPrimCountUpdate();
            }
            
        }

        public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
        {
            if (OnParcelPrimCountAdd != null)
            {
                OnParcelPrimCountAdd(obj);
            }
        }

        public void TriggerShutdown()
        {
            if (OnShutdown != null)
                OnShutdown();
        }

        public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
        {
            if (OnObjectGrab != null)
            {
                OnObjectGrab(localID, offsetPos, remoteClient);
            }
        }

        public void TriggerRezScript(uint localID, LLUUID itemID, string script)
        {
            if (OnRezScript != null)
            {
                OnRezScript(localID, itemID, script);
            }
        }

        public void TriggerRemoveScript(uint localID, LLUUID itemID)
        {
            if (OnRemoveScript != null)
            {
                OnRemoveScript(localID, itemID);
            }
        }

        public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
        {
            if (OnSceneGroupMove != null)
            {
                return OnSceneGroupMove(groupID, delta);
            }
            return true;
        }

        public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
        {
            if (OnSceneGroupGrab != null)
            {
                OnSceneGroupGrab(groupID, offset, userID);
            }
        }

        public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
        {
            if (OnLandObjectAdded != null)
            {
                OnLandObjectAdded(newParcel, regionID);
            }
        }

        public void TriggerLandObjectRemoved(LLUUID globalID)
        {
            if (OnLandObjectRemoved != null)
            {
                OnLandObjectRemoved(globalID);
            }
        }

        public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
        {
            //triggerLandObjectRemoved(localParcelID);
            TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
        }

        public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
        {
            if (OnAvatarEnteringNewParcel != null)
            {
                OnAvatarEnteringNewParcel(avatar, localLandID, regionID);
            }
        }

        ///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
        ///<param name="message">Object containing the Instant Message Data</param>
        ///<param name="whichModule">A bit vector containing the modules to send the message to</param>
        public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
        {
            if ((whichModule & InstantMessageReceiver.IMModule) != 0)
            {

                if (OnGridInstantMessageToIMModule != null)
                {
                    OnGridInstantMessageToIMModule(message);
                }
            }
            if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
            {
                if (OnGridInstantMessageToFriendsModule != null)
                {
                    OnGridInstantMessageToFriendsModule(message);
                }

            }
        }
        
    }
}