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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.UserManagement;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Scenes
{
public partial class Scene
{
/// <summary>
///
/// </summary>
/// <param name="message"></param>
/// <param name="type"></param>
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
LLUUID fromAgentID)
{
if (m_simChatModule != null)
{
ChatFromViewerArgs args = new ChatFromViewerArgs();
args.Message = Helpers.FieldToUTF8String(message);
args.Channel = channel;
args.Type = type;
args.Position = fromPos;
ScenePresence user = GetScenePresence(fromAgentID);
if (user != null)
args.Sender = user.ControllingClient;
else
args.Sender = null;
args.From = fromName;
m_simChatModule.SimChat(this, args);
}
}
/// <summary>
/// Invoked when the client selects a prim.
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="remoteClient"></param>
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
{
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
LandChannel.setPrimsTainted();
}
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="remoteClient"></param>
public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
{
List<EntityBase> EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
{
((SceneObjectGroup) ent).IsSelected = false;
LandChannel.setPrimsTainted();
break;
}
}
}
}
}
public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, int transactiontype, string description)
{
EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(
source, destination, amount, transactiontype, description);
EventManager.TriggerMoneyTransfer(this, args);
}
public virtual void ProcessParcelBuy(LLUUID agentId, LLUUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{
EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(
agentId, groupId, final, groupOwned, removeContribution, parcelLocalID, parcelArea, parcelPrice, authenticated);
// First, allow all validators a stab at it
m_eventManager.TriggerValidateLandBuy(this, args);
// Then, check validation and transfer
m_eventManager.TriggerLandBuy(this, args);
}
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
List<EntityBase> EntitieList = GetEntities();
foreach (EntityBase ent in EntitieList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
// Is this prim part of the group
if (obj.HasChildPrim(localID))
{
// Currently only grab/touch for the single prim
// the client handles rez correctly
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
// trigger event, one for each prim part in the group
// so that a touch to a non-root prim in a group will still
// trigger a touch_start for a script in the root prim
foreach (SceneObjectPart part in obj.Children.Values)
{
EventManager.TriggerObjectGrab(part.LocalId, part.OffsetPosition, remoteClient);
}
return;
}
}
}
}
public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query)
{
//EventManager.TriggerAvatarPickerRequest();
List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query);
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
// TODO: don't create new blocks if recycling an old packet
AvatarPickerReplyPacket.DataBlock[] searchData =
new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
agentData.AgentID = avatarID;
agentData.QueryID = RequestID;
replyPacket.AgentData = agentData;
//byte[] bytes = new byte[AvatarResponses.Count*32];
int i = 0;
foreach (AvatarPickerAvatar item in AvatarResponses)
{
LLUUID translatedIDtem = item.AvatarID;
searchData[i] = new AvatarPickerReplyPacket.DataBlock();
searchData[i].AvatarID = translatedIDtem;
searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
searchData[i].LastName = Helpers.StringToField((string) item.lastName);
i++;
}
if (AvatarResponses.Count == 0)
{
searchData = new AvatarPickerReplyPacket.DataBlock[0];
}
replyPacket.Data = searchData;
client.SendAvatarPickerReply(replyPacket);
}
}
}
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