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using System;
using System.Collections.Generic;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public class Primitive : EntityBase
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private ulong m_regionHandle;
private byte updateFlag = 0;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
private Dictionary<LLUUID, InventoryItem> inventoryItems;
private string m_description = "";
public string SitName = "";
public string TouchName = "";
public string Text = "";
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
private PrimitiveBaseShape m_Shape;
public SceneObject m_RootParent;
public bool m_isRootPrim;
public EntityBase m_Parent;
#region Properties
/// <summary>
/// If rootprim, will return world position
/// otherwise will return local offset from rootprim
/// </summary>
public override LLVector3 Pos
{
get
{
if (m_isRootPrim)
{
//if we are rootprim then our offset should be zero
return this.m_pos + m_Parent.Pos;
}
else
{
return this.m_pos;
}
}
set
{
if (m_isRootPrim)
{
m_Parent.Pos = value;
}
this.m_pos = value - m_Parent.Pos;
}
}
public LLVector3 WorldPos
{
get
{
if (!this.m_isRootPrim)
{
Primitive parentPrim = (Primitive)this.m_Parent;
Axiom.Math.Vector3 offsetPos = new Vector3(this.m_pos.X, this.m_pos.Y, this.m_pos.Z);
offsetPos = parentPrim.Rotation * offsetPos;
return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
}
else
{
return this.Pos;
}
}
}
public string Description
{
get
{
return this.m_description;
}
set
{
this.m_description = value;
}
}
public LLVector3 Scale
{
set
{
this.m_Shape.Scale = value;
}
get
{
return this.m_Shape.Scale;
}
}
#endregion
#region Constructors
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="world"></param>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
/// <param name="isRoot"></param>
/// <param name="parent"></param>
/// <param name="rootObject"></param>
public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, SceneObject rootObject)
{
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.m_Parent = parent;
this.m_isRootPrim = isRoot;
this.m_RootParent = rootObject;
this.CreateFromPacket(addPacket, ownerID, localID);
this.Rotation = Axiom.Math.Quaternion.Identity;
}
/// <summary>
///
/// </summary>
/// <remarks>Empty constructor for duplication</remarks>
public Primitive()
{
}
#endregion
#region Duplication
public Primitive Copy(EntityBase parent, SceneObject rootParent)
{
Primitive dupe = (Primitive)this.MemberwiseClone();
// TODO: Copy this properly.
dupe.inventoryItems = this.inventoryItems;
dupe.m_Parent = parent;
dupe.m_RootParent = rootParent;
// TODO: Copy this properly.
dupe.m_Shape = this.m_Shape;
uint newLocalID = this.m_world.PrimIDAllocate();
dupe.LocalId = newLocalID;
dupe.Scale = new LLVector3(this.Scale.X, this.Scale.Y, this.Scale.Z);
dupe.Rotation = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
dupe.Pos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
return dupe;
}
#endregion
#region Override from EntityBase
/// <summary>
///
/// </summary>
public override void update()
{
if (this.updateFlag == 1) // is a new prim just been created/reloaded or has major changes
{
this.SendFullUpdateToAllClients();
this.updateFlag = 0;
}
if (this.updateFlag == 2) //some change has been made so update the clients
{
this.SendTerseUpdateToALLClients();
this.updateFlag = 0;
}
foreach (EntityBase child in children)
{
child.update();
}
}
#endregion
#region Setup
/// <summary>
///
/// </summary>
/// <param name="addPacket"></param>
/// <param name="ownerID"></param>
/// <param name="localID"></param>
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.Pos = addPacket.ObjectData.RayEnd;
this.uuid = LLUUID.Random();
this.m_localId = (uint)(localID);
PrimitiveBaseShape pShape = new PrimitiveBaseShape();
this.m_Shape = pShape;
pShape.PCode = addPacket.ObjectData.PCode;
pShape.PathBegin = addPacket.ObjectData.PathBegin;
pShape.PathEnd = addPacket.ObjectData.PathEnd;
pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
pShape.PathShearX = addPacket.ObjectData.PathShearX;
pShape.PathShearY = addPacket.ObjectData.PathShearY;
pShape.PathSkew = addPacket.ObjectData.PathSkew;
pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
pShape.Scale = addPacket.ObjectData.Scale;
pShape.PathCurve = addPacket.ObjectData.PathCurve;
pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
pShape.PathTwist = addPacket.ObjectData.PathTwist;
pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
this.updateFlag = 1;
}
#endregion
#region Linking / unlinking
/// <summary>
///
/// </summary>
/// <param name="linkObject"></param>
public void AddNewChildren(SceneObject linkObject)
{
// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
//TODO check permissions
this.children.Add(linkObject.rootPrimitive);
linkObject.rootPrimitive.SetNewParent(this, this.m_RootParent);
this.m_world.DeleteEntity(linkObject.rootUUID);
linkObject.DeleteAllChildren();
}
/// <summary>
///
/// </summary>
/// <param name="newParent"></param>
/// <param name="rootParent"></param>
public void SetNewParent(Primitive newParent, SceneObject rootParent)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
this.m_isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
this.m_RootParent = rootParent;
this.m_RootParent.AddChildToList(this);
this.Pos = oldPos;
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
axPos = this.m_Parent.Rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
this.Rotation = this.m_Parent.Rotation.Inverse() * this.Rotation;
this.updateFlag = 1;
foreach (Primitive child in children)
{
child.SetRootParent(rootParent, newParent, oldPos, oldRot);
}
children.Clear();
}
/// <summary>
///
/// </summary>
/// <param name="newRoot"></param>
public void SetRootParent(SceneObject newRoot , Primitive newParent, LLVector3 oldParentPosition, Axiom.Math.Quaternion oldParentRotation)
{
LLVector3 oldPos = new LLVector3(this.Pos.X, this.Pos.Y, this.Pos.Z);
Axiom.Math.Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
axOldPos = oldParentRotation * axOldPos;
oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
oldPos += oldParentPosition;
Axiom.Math.Quaternion oldRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
this.m_isRootPrim = false;
this.m_Parent = newParent;
this.ParentID = newParent.LocalId;
newParent.AddToChildrenList(this);
this.m_RootParent = newRoot;
this.m_RootParent.AddChildToList(this);
this.Pos = oldPos;
Axiom.Math.Vector3 axPos = new Axiom.Math.Vector3(this.m_pos.X, m_pos.Y, m_pos.Z);
axPos = this.m_Parent.Rotation.Inverse() * axPos;
this.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
this.Rotation = oldParentRotation * this.Rotation;
this.Rotation = this.m_Parent.Rotation.Inverse()* this.Rotation ;
this.updateFlag = 1;
foreach (Primitive child in children)
{
child.SetRootParent(newRoot, newParent, oldPos, oldRot);
}
children.Clear();
}
/// <summary>
///
/// </summary>
/// <param name="offset"></param>
public void AddOffsetToChildren(LLVector3 offset)
{
foreach (Primitive prim in this.children)
{
prim.m_pos += offset;
prim.updateFlag = 2;
}
}
/// <summary>
///
/// </summary>
/// <param name="prim"></param>
public void AddToChildrenList(Primitive prim)
{
this.children.Add(prim);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void ResizeGoup(LLVector3 scale)
{
LLVector3 offset = (scale - this.m_Shape.Scale);
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
if (this.m_isRootPrim)
{
this.m_Parent.Pos += offset;
}
else
{
this.m_pos += offset;
}
this.AddOffsetToChildren(new LLVector3(-offset.X, -offset.Y, -offset.Z));
this.m_Shape.Scale = scale;
this.updateFlag = 1;
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.Pos = newPos;
this.updateFlag = 2;
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateSinglePosition(LLVector3 pos)
{
// Console.WriteLine("updating single prim position");
if (this.m_isRootPrim)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
LLVector3 oldPos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
LLVector3 diff = oldPos - newPos;
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
axDiff = this.Rotation.Inverse() * axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
this.Pos = newPos;
foreach (Primitive prim in this.children)
{
prim.m_pos += diff;
prim.updateFlag = 2;
}
this.updateFlag = 2;
}
else
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.m_pos = newPos;
this.updateFlag = 2;
}
}
#endregion
#region Rotation
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
public void UpdateGroupRotation(LLQuaternion rot)
{
this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.updateFlag = 2;
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
this.Rotation = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
this.Pos = pos;
this.updateFlag = 2;
}
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
public void UpdateSingleRotation(LLQuaternion rot)
{
//Console.WriteLine("updating single prim rotation");
Axiom.Math.Quaternion axRot = new Axiom.Math.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.Rotation.w, this.Rotation.x, this.Rotation.y, this.Rotation.z);
this.Rotation = axRot;
foreach (Primitive prim in this.children)
{
Axiom.Math.Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
axPos = oldParentRot * axPos;
axPos = axRot.Inverse() * axPos;
prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
prim.Rotation = oldParentRot * prim.Rotation ;
prim.Rotation = axRot.Inverse()* prim.Rotation;
prim.updateFlag = 2;
}
this.updateFlag = 2;
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
this.m_Shape.PathEnd = shapeBlock.PathEnd;
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
this.m_Shape.PathShearX = shapeBlock.PathShearX;
this.m_Shape.PathShearY = shapeBlock.PathShearY;
this.m_Shape.PathSkew = shapeBlock.PathSkew;
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_Shape.PathCurve = shapeBlock.PathCurve;
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
this.m_Shape.PathTwist = shapeBlock.PathTwist;
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
this.updateFlag = 1;
}
#endregion
#region Client Update Methods
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
{
this.SendFullUpdateToClient(remoteClient);
for (int i = 0; i < this.children.Count; i++)
{
if (this.children[i] is Primitive)
{
((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
LLVector3 lPos;
lPos = this.Pos;
LLQuaternion lRot;
lRot = new LLQuaternion(this.Rotation.x, this.Rotation.y, this.Rotation.z, this.Rotation.w);
remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, lRot, new LLUUID("00000000-0000-0000-9999-000000000005"), this.m_flags, this.uuid, this.OwnerID, this.Text, this.ParentID);
}
/// <summary>
///
/// </summary>
public void SendFullUpdateToAllClients()
{
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendFullUpdateToClient(avatars[i].ControllingClient);
}
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
{
this.SendTerseUpdateToClient(remoteClient);
for (int i = 0; i < this.children.Count; i++)
{
if (this.children[i] is Primitive)
{
((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="RemoteClient"></param>
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
{
LLVector3 lPos;
Quaternion lRot;
lPos = this.Pos;
lRot = this.Rotation;
LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
}
/// <summary>
///
/// </summary>
public void SendTerseUpdateToALLClients()
{
List<ScenePresence> avatars = this.m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
}
}
#endregion
}
}
|