aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Primitive.cs
blob: 97e79746c66aca8d1107a5fcd73cb5aeb30a835d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;

namespace OpenSim.Region.Environment.Scenes
{
    public class Primitive : EntityBase
    {
        private const uint FULL_MASK_PERMISSIONS = 2147483647;

        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
        private ulong m_regionHandle;
        private byte updateFlag = 0;
        private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;

        private Dictionary<LLUUID, InventoryItem> inventoryItems;

        private string description = "";
        public LLUUID OwnerID;
        public Int32 CreationDate;
        public uint OwnerMask = FULL_MASK_PERMISSIONS;
        public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
        public uint GroupMask = FULL_MASK_PERMISSIONS;
        public uint EveryoneMask = FULL_MASK_PERMISSIONS;
        public uint BaseMask = FULL_MASK_PERMISSIONS;

        private PrimitiveBaseShape m_Shape;

        private SceneObject m_RootParent;
        private bool isRootPrim;
        private EntityBase m_Parent;

        public override LLVector3 Pos
        {
            get
            {
                if (isRootPrim)
                {
                    return this.m_pos + m_Parent.Pos;
                }
                else
                {
                    return this.m_pos;
                }
            }
            set
            {
                this.m_pos = value - m_Parent.Pos; //should we being subtracting the parent position
            }

        }

        public string Description
        {
            get
            {
                return this.description;
            }
            set
            {
                this.description = value;
            }
        }

        public Primitive(ulong regionHandle, Scene world, ObjectAddPacket addPacket, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent , SceneObject rootObject)
        {
            m_regionHandle = regionHandle;
            m_world = world;
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
            this.m_Parent = parent;
            this.isRootPrim = isRoot;
            this.m_RootParent = rootObject;
            this.CreateFromPacket(addPacket, ownerID, localID);
        }

        /// <summary>
        /// 
        /// </summary>
        public override void update() 
        {
            if (this.updateFlag == 1) // is a new prim just been created/reloaded 
            {
                this.SendFullUpdateToAllClients();
                this.updateFlag = 0;
            }
            if (this.updateFlag == 2) //some change has been made so update the clients
            {
                this.SendTerseUpdateToALLClients();
                this.updateFlag = 0;
            }

            base.update();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="addPacket"></param>
        /// <param name="ownerID"></param>
        /// <param name="localID"></param>
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
        {
            this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            this.OwnerID = ownerID;
            this.Pos = addPacket.ObjectData.RayEnd;
            this.uuid = LLUUID.Random();
            this.m_localId = (uint)(localID);

            PrimitiveBaseShape pShape = new PrimitiveBaseShape();
            this.m_Shape = pShape;

            pShape.PCode = addPacket.ObjectData.PCode;
            pShape.PathBegin = addPacket.ObjectData.PathBegin;
            pShape.PathEnd = addPacket.ObjectData.PathEnd;
            pShape.PathScaleX = addPacket.ObjectData.PathScaleX;
            pShape.PathScaleY = addPacket.ObjectData.PathScaleY;
            pShape.PathShearX = addPacket.ObjectData.PathShearX;
            pShape.PathShearY = addPacket.ObjectData.PathShearY;
            pShape.PathSkew = addPacket.ObjectData.PathSkew;
            pShape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
            pShape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
            pShape.Scale = addPacket.ObjectData.Scale;
            pShape.PathCurve = addPacket.ObjectData.PathCurve;
            pShape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
            pShape.ParentID = 0;
            pShape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
            pShape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
            pShape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
            pShape.PathTaperX = addPacket.ObjectData.PathTaperX;
            pShape.PathTaperY = addPacket.ObjectData.PathTaperY;
            pShape.PathTwist = addPacket.ObjectData.PathTwist;
            pShape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;

            this.updateFlag = 1;
        }

        public void AddToChildren(SceneObject linkObject)
        {

        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        public void UpdatePosition(LLVector3 pos)
        {
            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
            if (this.isRootPrim)
            {
                this.m_Parent.Pos = newPos;
            }
            this.Pos = newPos;
            this.updateFlag = 2;
        }

        #region Client Update Methods

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
        {
            this.SendFullUpdateToClient(remoteClient);
            for (int i = 0; i < this.children.Count; i++)
            {
                if (this.children[i] is Primitive)
                {
                    ((Primitive)this.children[i]).SendFullUpdateForAllChildren(remoteClient);
                }
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendFullUpdateToClient(IClientAPI remoteClient)
        {
            LLVector3 lPos;
            lPos = this.Pos;

            remoteClient.SendPrimitiveToClient2(this.m_regionHandle, 64096, this.LocalId, this.m_Shape, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags, this.uuid, this.OwnerID);
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendFullUpdateToAllClients()
        {
            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
            for (int i = 0; i < avatars.Count; i++)
            {
                this.SendFullUpdateToClient(avatars[i].ControllingClient);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
        {
            this.SendTerseUpdateToClient(remoteClient);
            for (int i = 0; i < this.children.Count; i++)
            {
                if (this.children[i] is Primitive)
                {
                    ((Primitive)this.children[i]).SendTerseUpdateForAllChildren(remoteClient);
                }
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="RemoteClient"></param>
        public void SendTerseUpdateToClient(IClientAPI RemoteClient)
        {
            LLVector3 lPos;
            Axiom.MathLib.Quaternion lRot;

            lPos = this.Pos;
            lRot = this.rotation;

            LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
            RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot);
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendTerseUpdateToALLClients()
        {
            List<ScenePresence> avatars = this.m_world.RequestAvatarList();
            for (int i = 0; i < avatars.Count; i++)
            {
                this.SendTerseUpdateToClient(avatars[i].ControllingClient);
            }
        }

        #endregion
    }
}