blob: ea50955da8460b90b67c7d5e1c527fe24c4fbd3a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
using System.Collections.Generic;
using Axiom.Math;
using libsecondlife;
namespace OpenSim.Region.Environment.Scenes
{
public abstract class EntityBase
{
protected List<EntityBase> m_children;
protected Scene m_scene;
public LLUUID m_uuid;
public virtual LLUUID UUID
{
get { return m_uuid; }
set { m_uuid = value; }
}
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLVector3 m_pos;
/// <summary>
///
/// </summary>
public virtual LLVector3 AbsolutePosition
{
get { return m_pos; }
set { m_pos = value; }
}
protected LLVector3 m_velocity;
/// <summary>
///
/// </summary>
public virtual LLVector3 Velocity
{
get { return m_velocity; }
set { m_velocity = value; }
}
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
public virtual Quaternion Rotation
{
get { return m_rotation; }
set { m_rotation = value; }
}
protected uint m_localId;
public virtual uint LocalId
{
get { return m_localId; }
set { m_localId = value; }
}
/// <summary>
/// Creates a new Entity (should not occur on it's own)
/// </summary>
public EntityBase()
{
m_uuid = new LLUUID();
m_pos = new LLVector3();
m_velocity = new LLVector3();
Rotation = new Quaternion();
m_name = "(basic entity)";
m_children = new List<EntityBase>();
}
/// <summary>
///
/// </summary>
public virtual void UpdateMovement()
{
foreach (EntityBase child in m_children)
{
child.UpdateMovement();
}
}
/// <summary>
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
/// </summary>
public virtual void Update()
{
// Do any per-frame updates needed that are applicable to every type of entity
foreach (EntityBase child in m_children)
{
child.Update();
}
}
/// <summary>
/// Copies the entity
/// </summary>
/// <returns></returns>
public virtual EntityBase Copy()
{
return (EntityBase) MemberwiseClone();
}
public abstract void SetText(string text, Vector3 color, double alpha);
}
}
|