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path: root/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
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using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;

namespace OpenSim.Region.Environment.Scenes
{

    public class AllNewSceneObjectPart2
    {
        private const uint FULL_MASK_PERMISSIONS = 2147483647;

        public LLUUID CreatorID;
        public LLUUID OwnerID;
        public LLUUID GroupID;
        public LLUUID LastOwnerID;
        public Int32 CreationDate;
        public uint ParentID = 0;

        public uint OwnerMask = FULL_MASK_PERMISSIONS;
        public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
        public uint GroupMask = FULL_MASK_PERMISSIONS;
        public uint EveryoneMask = FULL_MASK_PERMISSIONS;
        public uint BaseMask = FULL_MASK_PERMISSIONS;
       
        protected byte[] m_particleSystem = new byte[0];

        protected AllNewSceneObjectGroup2 m_parentGroup;

        /// <summary>
        /// Only used internally to schedule client updates
        /// </summary>
        private byte m_updateFlag;

        #region Properties

        protected LLUUID m_uuid;
        public LLUUID UUID
        {
            get { return m_uuid; }
            set { value = m_uuid; }
        }

        protected uint m_localID;
        public uint LocalID
        {
            get { return m_localID; }
            set { m_localID = value; }
        }

        protected string m_partName;
        public virtual string PartName
        {
            get { return m_partName; }
            set { m_partName = value; }
        }

        protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
        public uint ObjectFlags
        {
            get { return (uint)m_flags; }
            set { m_flags = (LLObject.ObjectFlags)value; }
        }

        protected LLObject.MaterialType m_material;
        public byte Material
        {
            get { return (byte)m_material; }
            set { m_material = (LLObject.MaterialType)value; }
        }

        protected ulong m_regionHandle;
        public ulong RegionHandle
        {
            get { return m_regionHandle; }
            set { m_regionHandle = value; }
        }

        //unkown if this will be kept, added as a way of removing the group position from the group class
        protected LLVector3 m_groupPosition;
        public LLVector3 GroupPosition
        {
            get { return m_groupPosition; }
            set { m_groupPosition = value; }
        }

        protected LLVector3 m_offset;
        public LLVector3 OffsetPosition
        {
            get { return m_offset; }
            set { m_offset = value; }
        }

        protected LLQuaternion m_rotationOffset;
        public LLQuaternion RotationOffset
        {
            get { return m_rotationOffset; }
            set { m_rotationOffset = value; }
        }

        protected LLVector3 m_velocity;
        /// <summary></summary>
        public LLVector3 Velocity
        {
            get { return m_velocity; }
            set { m_velocity = value; }
        }

        protected LLVector3 m_angularVelocity;
        /// <summary></summary>
        public LLVector3 AngularVelocity
        {
            get { return m_angularVelocity; }
            set { m_angularVelocity = value; }
        }

        protected LLVector3 m_acceleration;
        /// <summary></summary>
        public LLVector3 Acceleration
        {
            get { return m_acceleration; }
            set { m_acceleration = value; }
        }

        private string m_description = "";
        public string Description
        {
            get { return this.m_description; }
            set { this.m_description = value; }
        }

        private string m_text = "";
        public string Text
        {
            get { return m_text; }
            set
            {
                m_text = value;
                ScheduleFullUpdate();
            }
        }

        private string m_sitName = "";
        public string SitName
        {
            get { return m_sitName; }
            set { m_sitName = value; }
        }

        private string m_touchName = "";
        public string TouchName
        {
            get { return m_touchName; }
            set { m_touchName = value; }
        }

        protected PrimitiveBaseShape m_shape;
        public PrimitiveBaseShape Shape
        {
            get { return this.m_shape; }
            set { m_shape = value; }
        }

        public LLVector3 Scale
        {
            set { this.m_shape.Scale = value; }
            get { return this.m_shape.Scale; }
        }
        #endregion

        //might not end up being used
        protected bool m_isRoot;
        public bool IsRoot
        {
            set { m_isRoot = value; }
            get { return this.m_isRoot; }
        }

        #region Constructors
        /// <summary>
        /// 
        /// </summary>
        public AllNewSceneObjectPart2()
        {

        }

        /// <summary>
        /// Create a completely new SceneObjectPart (prim)
        /// </summary>
        /// <param name="regionHandle"></param>
        /// <param name="parent"></param>
        /// <param name="ownerID"></param>
        /// <param name="localID"></param>
        /// <param name="shape"></param>
        /// <param name="position"></param>
        public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
        {
            this.m_regionHandle = regionHandle;
            this.m_parentGroup = parent;

            this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
            this.OwnerID = ownerID;
            this.CreatorID = this.OwnerID;
            this.LastOwnerID = LLUUID.Zero;
            this.UUID = LLUUID.Random();
            this.LocalID = (uint)(localID);
            this.m_shape = shape;

            this.m_groupPosition = groupPosition;
            this.OffsetPosition = offsetPosition;
            this.RotationOffset = LLQuaternion.Identity;
            this.Velocity = new LLVector3(0, 0, 0);
            this.AngularVelocity = new LLVector3(0, 0, 0);
            this.Acceleration = new LLVector3(0, 0, 0);

            //temporary code just so the m_flags field doesn't give a compiler warning
            if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
            {

            }
        }

        /// <summary>
        /// Re/create a SceneObjectPart (prim)
        /// </summary>
        /// <param name="regionHandle"></param>
        /// <param name="parent"></param>
        /// <param name="ownerID"></param>
        /// <param name="localID"></param>
        /// <param name="shape"></param>
        /// <param name="position"></param>
        public AllNewSceneObjectPart2(ulong regionHandle, AllNewSceneObjectGroup2 parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
        {
            this.m_regionHandle = regionHandle;
            this.m_parentGroup = parent;

            this.CreationDate = creationDate;
            this.OwnerID = ownerID;
            this.CreatorID = creatorID;
            this.LastOwnerID = lastOwnerID;
            this.UUID = LLUUID.Random();
            this.LocalID = (uint)(localID);
            this.m_shape = shape;

            this.OffsetPosition = position;
            this.RotationOffset = rotation;
            this.ObjectFlags = flags;
        }
        #endregion

        #region Copying
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public AllNewSceneObjectPart2 Copy(uint localID)
        {
            AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
            dupe.m_shape = m_shape.Copy();
            dupe.m_regionHandle = m_regionHandle;
            dupe.UUID = LLUUID.Random();
            dupe.LocalID = localID;
            dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
            dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
            dupe.Velocity = new LLVector3(0, 0, 0);
            dupe.Acceleration = new LLVector3(0, 0, 0);
            dupe.AngularVelocity = new LLVector3(0, 0, 0);
            dupe.ObjectFlags = this.ObjectFlags;
            return dupe;
        }
        #endregion

        #region Update Scheduling
        /// <summary>
        /// 
        /// </summary>
        private void ClearUpdateSchedule()
        {
            m_updateFlag = 0;
        }

        /// <summary>
        /// 
        /// </summary>
        public void ScheduleFullUpdate()
        {
            m_updateFlag = 2;
        }

        /// <summary>
        /// 
        /// </summary>
        public void ScheduleTerseUpdate()
        {
            if (m_updateFlag < 1)
            {
                m_updateFlag = 1;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendScheduledUpdates()
        {
            if (m_updateFlag == 1) //some change has been made so update the clients
            {
                SendTerseUpdateToAllClients();
                ClearUpdateSchedule();
            }
            else
            {
                if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
                {
                    SendFullUpdateToAllClients();
                    ClearUpdateSchedule();
                }
            }
        }
        #endregion

        #region Shape
        /// <summary>
        /// 
        /// </summary>
        /// <param name="shapeBlock"></param>
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
        {
            this.m_shape.PathBegin = shapeBlock.PathBegin;
            this.m_shape.PathEnd = shapeBlock.PathEnd;
            this.m_shape.PathScaleX = shapeBlock.PathScaleX;
            this.m_shape.PathScaleY = shapeBlock.PathScaleY;
            this.m_shape.PathShearX = shapeBlock.PathShearX;
            this.m_shape.PathShearY = shapeBlock.PathShearY;
            this.m_shape.PathSkew = shapeBlock.PathSkew;
            this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
            this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
            this.m_shape.PathCurve = shapeBlock.PathCurve;
            this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
            this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
            this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
            this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
            this.m_shape.PathTaperX = shapeBlock.PathTaperX;
            this.m_shape.PathTaperY = shapeBlock.PathTaperY;
            this.m_shape.PathTwist = shapeBlock.PathTwist;
            this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
        }
        #endregion

        #region Inventory
        public void GetInventory(IClientAPI client, uint localID)
        {
            if (localID == this.m_localID)
            {
                client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
            }
        }
        #endregion

        #region ExtraParams
        public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
        {
            this.m_shape.ExtraParams = new byte[data.Length + 7];
            int i = 0;
            uint length = (uint)data.Length;
            this.m_shape.ExtraParams[i++] = 1;
            this.m_shape.ExtraParams[i++] = (byte)(type % 256);
            this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);

            this.m_shape.ExtraParams[i++] = (byte)(length % 256);
            this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
            this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
            this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
            Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);

            this.ScheduleFullUpdate();
        }
        #endregion

        #region Texture
        /// <summary>
        /// 
        /// </summary>
        /// <param name="textureEntry"></param>
        public void UpdateTextureEntry(byte[] textureEntry)
        {
            this.m_shape.TextureEntry = textureEntry;
        }
        #endregion

        #region ParticleSystem
        public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
        {
            this.m_particleSystem = pSystem.GetBytes();
        }
        #endregion

        #region Position
        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        public void UpdateOffSet(LLVector3 pos)
        {
            LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
            this.OffsetPosition = newPos;
        }
        #endregion

        #region rotation
        public void UpdateRotation(LLQuaternion rot)
        {
            this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
        }
        #endregion

        #region Resizing/Scale
        /// <summary>
        /// 
        /// </summary>
        /// <param name="scale"></param>
        public void Resize(LLVector3 scale)
        {
            this.m_shape.Scale = scale;
        }
        #endregion

        #region Client Update Methods
        /// <summary>
        /// 
        /// </summary>
        public void SendFullUpdateToAllClients()
        {
            List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
            for (int i = 0; i < avatars.Count; i++)
            {
                SendFullUpdateToClient(avatars[i].ControllingClient);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="remoteClient"></param>
        public void SendFullUpdateToClient(IClientAPI remoteClient)
        {
            LLVector3 lPos;
            lPos = OffsetPosition;
            LLQuaternion lRot;
            lRot = RotationOffset;

            remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID,
                                               m_text, ParentID, this.m_particleSystem, lRot);
        }

        /// <summary>
        /// 
        /// </summary>
        public void SendTerseUpdateToAllClients()
        {
            List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
            for (int i = 0; i < avatars.Count; i++)
            {
                SendTerseUpdateToClient(avatars[i].ControllingClient);
            }
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="RemoteClient"></param>
        public void SendTerseUpdateToClient(IClientAPI remoteClient)
        {
            LLVector3 lPos;
            lPos = this.OffsetPosition;
            LLQuaternion mRot = this.RotationOffset;

            remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
        }
        #endregion
    }
}