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using System.Collections.Generic;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Interfaces;
using System;
namespace OpenSim.Region.Environment.Regions
{
public class Region
{
// This is a temporary (and real ugly) construct to emulate us really having a separate list
// of region subscribers. It should be removed ASAP, like.
private readonly Scene m_scene;
private Dictionary<LLUUID, RegionSubscription> m_regionSubscriptions
{
get
{
Dictionary<LLUUID, RegionSubscription> subscriptions = new Dictionary<LLUUID, RegionSubscription>( );
foreach( ScenePresence presence in m_scene.GetScenePresences() )
{
subscriptions.Add( presence.UUID, new RegionSubscription( presence.ControllingClient ));
}
return subscriptions;
}
}
public Region( Scene scene )
{
m_scene = scene; // The Scene reference should be removed.
}
internal void Broadcast( Action<IClientAPI> whatToDo )
{
foreach (RegionSubscription subscription in m_regionSubscriptions.Values )
{
whatToDo(subscription.Client);
}
}
internal void Remove(LLUUID agentID)
{
// TODO : Well, remove it!
}
}
}
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