aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
blob: d964fe45e5b6c504b513a1cf63545f80422477b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules.World.TreePopulator
{
    /// <summary>
    /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
    /// </summary>
    public class TreePopulatorModule : IRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private Scene m_scene;

        public double m_tree_density = 50.0; // Aim for this many per region
        public double m_tree_updates = 1000.0; // MS between updates
        private List<LLUUID> m_trees;

        #region IRegionModule Members

        public void Initialise(Scene scene, IConfigSource config)
        {
            try
            {
                m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
            }
            catch (Exception)
            {
            }

            m_trees = new List<LLUUID>();
            m_scene = scene;

            m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;

            Timer CalculateTrees = new Timer(m_tree_updates);
            CalculateTrees.Elapsed += CalculateTrees_Elapsed;
            CalculateTrees.Start();
            m_log.Debug("[TREES]: Initialised tree module");
        }

        public void PostInitialise()
        {
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "TreePopulatorModule"; }
        }

        public bool IsSharedModule
        {
            get { return false; }
        }

        #endregion

        private void EventManager_OnPluginConsole(string[] args)
        {
            if (args[0] == "tree")
            {
                m_log.Debug("[TREES]: New tree planting");
                CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
            }
        }

        private void growTrees()
        {
            foreach (LLUUID tree in m_trees)
            {
                if (m_scene.Entities.ContainsKey(tree))
                {
                    SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;

                    // 100 seconds to grow 1m
                    s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
                    s_tree.SendFullUpdateToAllClients();
                    //s_tree.ScheduleTerseUpdate();
                }
                else
                {
                    m_trees.Remove(tree);
                }
            }
        }

        private void seedTrees()
        {
            foreach (LLUUID tree in m_trees)
            {
                if (m_scene.Entities.ContainsKey(tree))
                {
                    SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;

                    if (s_tree.Scale.X > 0.5)
                    {
                        if (Util.RandomClass.NextDouble() > 0.75)
                        {
                            SpawnChild(s_tree);
                        }
                    }
                }
                else
                {
                    m_trees.Remove(tree);
                }
            }
        }

        private void killTrees()
        {
            foreach (LLUUID tree in m_trees)
            {
                double killLikelyhood = 0.0;

                if (m_scene.Entities.ContainsKey(tree))
                {
                    SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
                    double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
                                                         Math.Pow(selectedTree.Scale.Y, 2) +
                                                         Math.Pow(selectedTree.Scale.Z, 2));

                    foreach (LLUUID picktree in m_trees)
                    {
                        if (picktree != tree)
                        {
                            SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;

                            double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
                                                               Math.Pow(pickedTree.Scale.Y, 2) +
                                                               Math.Pow(pickedTree.Scale.Z, 2));

                            double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
                                                                  Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
                                                                  Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));

                            killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
                        }
                    }

                    if (Util.RandomClass.NextDouble() < killLikelyhood)
                    {
                        m_scene.RemoveEntity(selectedTree.ParentGroup);
                        m_trees.Remove(selectedTree.ParentGroup.UUID);

                        m_scene.ForEachClient(delegate(IClientAPI controller)
                                                  {
                                                      controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
                                                                                selectedTree.LocalId);
                                                  });

                        break;
                    }
                    else
                    {
                        selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
                    }
                }
                else
                {
                    m_trees.Remove(tree);
                }
            }
        }

        private void SpawnChild(SceneObjectPart s_tree)
        {
            LLVector3 position = new LLVector3();

            position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
            if (position.X > 255)
                position.X = 255;
            if (position.X < 0)
                position.X = 0;
            position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
            if (position.Y > 255)
                position.Y = 255;
            if (position.Y < 0)
                position.Y = 0;

            double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
            double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);

            position.X += (float) randX;
            position.Y += (float) randY;

            CreateTree(position);
        }

        private void CreateTree(LLVector3 position)
        {
            position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];

            SceneObjectGroup tree =
                m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
                                LLQuaternion.Identity,
                                position,
                                Tree.Cypress1,
                                false);

            m_trees.Add(tree.UUID);
            tree.SendGroupFullUpdate();
        }

        private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
        {
            growTrees();
            seedTrees();
            killTrees();
        }
    }
}