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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Estate
{
public class EstateManagementModule : IEstateModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private delegate void LookupUUIDS(List<LLUUID> uuidLst);
private Scene m_scene;
#region Packet Data Responders
private void sendDetailedEstateData(IClientAPI remote_client, LLUUID invoice)
{
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
uint sun = 0;
if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
remote_client.SendDetailedEstateData(invoice,
m_scene.RegionInfo.EstateSettings.EstateName,
m_scene.RegionInfo.EstateSettings.EstateID,
m_scene.RegionInfo.EstateSettings.ParentEstateID,
GetEstateFlags(),
sun,
m_scene.RegionInfo.RegionSettings.Covenant);
remote_client.SendEstateManagersList(invoice,
m_scene.RegionInfo.EstateSettings.EstateManagers,
m_scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendBannedUserList(invoice,
m_scene.RegionInfo.EstateSettings.EstateBans,
m_scene.RegionInfo.EstateSettings.EstateID);
}
private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
int matureLevel, bool restrictPushObject, bool allowParcelChanges)
{
if (blockTerraform)
m_scene.RegionInfo.RegionSettings.BlockTerraform = true;
else
m_scene.RegionInfo.RegionSettings.BlockTerraform = false;
if (noFly)
m_scene.RegionInfo.RegionSettings.BlockFly = true;
else
m_scene.RegionInfo.RegionSettings.BlockFly = false;
if (allowDamage)
m_scene.RegionInfo.RegionSettings.AllowDamage = true;
else
m_scene.RegionInfo.RegionSettings.AllowDamage = false;
if (blockLandResell)
m_scene.RegionInfo.RegionSettings.AllowLandResell = false;
else
m_scene.RegionInfo.RegionSettings.AllowLandResell = true;
m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
if(matureLevel <= 13)
m_scene.RegionInfo.RegionSettings.Maturity = 0;
else
m_scene.RegionInfo.RegionSettings.Maturity = 1;
if (restrictPushObject)
m_scene.RegionInfo.RegionSettings.RestrictPushing = true;
else
m_scene.RegionInfo.RegionSettings.RestrictPushing = false;
if (allowParcelChanges)
m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
else
m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
m_scene.RegionInfo.RegionSettings.Save();
sendRegionInfoPacketToAll();
}
public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, LLUUID texture)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
m_scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
m_scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
}
m_scene.RegionInfo.RegionSettings.Save();
}
public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
m_scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
m_scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
break;
case 1:
m_scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
m_scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
break;
case 2:
m_scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
m_scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
break;
case 3:
m_scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
break;
}
m_scene.RegionInfo.RegionSettings.Save();
}
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
sendRegionHandshakeToAll();
}
public void setRegionTerrainSettings(float WaterHeight,
float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseEstateSun, bool UseFixedSun, float SunHour,
bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
{
// Water Height
m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
// Terraforming limits
m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
m_scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
m_scene.RegionInfo.RegionSettings.SunPosition = SunHour;
m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseEstateSun, SunHour);
//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
sendRegionInfoPacketToAll();
m_scene.RegionInfo.RegionSettings.Save();
}
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
{
m_scene.Restart(timeInSeconds);
}
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, LLUUID estateCovenantID)
{
m_scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
m_scene.RegionInfo.RegionSettings.Save();
}
private void handleEstateAccessDeltaRequest(IClientAPI remote_client, LLUUID invoice, int estateAccessType, LLUUID user)
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
return; // never process owner
switch (estateAccessType)
{
case 64:
if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
{
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].bannedUUID)
{
alreadyInList = true;
break;
}
}
if (!alreadyInList)
{
EstateBan item = new EstateBan();
item.bannedUUID = user;
item.estateID = m_scene.RegionInfo.EstateSettings.EstateID;
item.bannedIP = "0.0.0.0";
item.bannedIPHostMask = "0.0.0.0";
m_scene.RegionInfo.EstateSettings.AddBan(item);
m_scene.RegionInfo.EstateSettings.Save();
ScenePresence s = m_scene.GetScenePresence(user);
if (s != null)
{
if(!s.IsChildAgent)
m_scene.TeleportClientHome(user, s.ControllingClient);
}
}
else
{
remote_client.SendAlertMessage("User is already on the region ban list");
}
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 128:
if (m_scene.ExternalChecks.ExternalChecksCanIssueEstateCommand(remote_client.AgentId) || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
{
EstateBan[] banlistcheck = m_scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
EstateBan listitem = null;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].bannedUUID)
{
alreadyInList = true;
listitem = banlistcheck[i];
break;
}
}
if (alreadyInList && listitem != null)
{
m_scene.RegionInfo.EstateSettings.RemoveBan(listitem.bannedUUID);
m_scene.RegionInfo.EstateSettings.Save();
}
else
{
remote_client.SendAlertMessage("User is not on the region ban list");
}
//m_scene.RegionInfo.regionBanlist.Add(Manager(user);
remote_client.SendBannedUserList(invoice, m_scene.RegionInfo.EstateSettings.EstateBans, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 256:
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
{
m_scene.RegionInfo.EstateSettings.AddEstateManager(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
case 512:
// This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
// So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
if (remote_client.AgentId == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.ExternalChecks.ExternalChecksBypassPermissions())
{
m_scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
m_scene.RegionInfo.EstateSettings.Save();
remote_client.SendEstateManagersList(invoice, m_scene.RegionInfo.EstateSettings.EstateManagers, m_scene.RegionInfo.EstateSettings.EstateID);
}
else
{
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
break;
default:
m_log.ErrorFormat("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta: {0}", estateAccessType.ToString());
break;
}
}
private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
{
m_scene.SendRegionMessageFromEstateTools(senderID, sessionID, senderName, message);
}
private void SendEstateBlueBoxMessage(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, LLUUID sessionID, string senderName, string message)
{
m_scene.SendEstateMessageFromEstateTools(senderID, sessionID, senderName, message);
}
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
{
if (physics)
m_scene.RegionInfo.RegionSettings.DisablePhysics = true;
else
m_scene.RegionInfo.RegionSettings.DisablePhysics = false;
if (scripted)
m_scene.RegionInfo.RegionSettings.DisableScripts = true;
else
m_scene.RegionInfo.RegionSettings.DisableScripts = false;
if (collisionEvents)
m_scene.RegionInfo.RegionSettings.DisableCollisions = true;
else
m_scene.RegionInfo.RegionSettings.DisableCollisions = false;
m_scene.RegionInfo.RegionSettings.Save();
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
}
private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, LLUUID invoice, LLUUID senderID, LLUUID prey)
{
if (prey != LLUUID.Zero)
{
ScenePresence s = m_scene.GetScenePresence(prey);
if (s != null)
{
m_scene.TeleportClientHome(prey, s.ControllingClient);
}
}
}
private void HandleRegionInfoRequest(IClientAPI remote_client)
{
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
args.estateID = m_scene.RegionInfo.EstateSettings.EstateID;
args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit;
args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus;
args.parentEstateID = m_scene.RegionInfo.EstateSettings.ParentEstateID;
args.pricePerMeter = m_scene.RegionInfo.EstateSettings.PricePerMeter;
args.redirectGridX = m_scene.RegionInfo.EstateSettings.RedirectGridX;
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
args.regionFlags = GetRegionFlags();
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
args.useEstateSun = m_scene.RegionInfo.RegionSettings.UseEstateSun;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
args.simName = m_scene.RegionInfo.RegionName;
remote_client.SendRegionInfoToEstateMenu(args);
}
private void HandleEstateCovenantRequest(IClientAPI remote_client)
{
remote_client.SendEstateCovenantInformation(m_scene.RegionInfo.RegionSettings.Covenant);
}
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
{
Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
List<LLUUID> uuidNameLookupList = new List<LLUUID>();
if (reportType == 1)
{
SceneData = m_scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
SceneData = m_scene.m_innerScene.GetTopScripts();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
lock (SceneData)
{
foreach (uint obj in SceneData.Keys)
{
SceneObjectPart prt = m_scene.GetSceneObjectPart(obj);
if (prt != null)
{
if (prt.ParentGroup != null)
{
SceneObjectGroup sog = prt.ParentGroup;
if (sog != null)
{
LandStatReportItem lsri = new LandStatReportItem();
lsri.LocationX = sog.AbsolutePosition.X;
lsri.LocationY = sog.AbsolutePosition.Y;
lsri.LocationZ = sog.AbsolutePosition.Z;
lsri.Score = SceneData[obj];
lsri.TaskID = sog.UUID;
lsri.TaskLocalID = sog.LocalId;
lsri.TaskName = sog.GetPartName(obj);
if (m_scene.CommsManager.UUIDNameCachedTest(sog.OwnerID))
{
lsri.OwnerName = m_scene.CommsManager.UUIDNameRequestString(sog.OwnerID);
}
else
{
lsri.OwnerName = "waiting";
lock (uuidNameLookupList)
uuidNameLookupList.Add(sog.OwnerID);
}
if (filter.Length != 0)
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
}
}
}
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
if (uuidNameLookupList.Count > 0)
LookupUUID(uuidNameLookupList);
}
private void LookupUUIDSCompleted(IAsyncResult iar)
{
LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
icon.EndInvoke(iar);
}
private void LookupUUID(List<LLUUID> uuidLst)
{
LookupUUIDS d = LookupUUIDsAsync;
d.BeginInvoke(uuidLst,
LookupUUIDSCompleted,
d);
}
private void LookupUUIDsAsync(List<LLUUID> uuidLst)
{
LLUUID[] uuidarr = new LLUUID[0];
lock (uuidLst)
{
uuidarr = uuidLst.ToArray();
}
for (int i = 0; i < uuidarr.Length; i++)
{
// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
// we drop it. It gets cached though... so we're ready for the next request.
}
}
#endregion
#region Outgoing Packets
public void sendRegionInfoPacketToAll()
{
List<ScenePresence> avatars = m_scene.GetAvatars();
for (int i = 0; i < avatars.Count; i++)
{
HandleRegionInfoRequest(avatars[i].ControllingClient); ;
}
}
public void sendRegionHandshake(IClientAPI remoteClient)
{
RegionHandshakeArgs args = new RegionHandshakeArgs();
bool estatemanager = false;
LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.EstateManagers;
for (int i = 0; i < EstateManagers.Length; i++)
{
if (EstateManagers[i] == remoteClient.AgentId)
estatemanager = true;
}
args.isEstateManager = estatemanager;
args.billableFactor = m_scene.RegionInfo.EstateSettings.BillableFactor;
args.terrainStartHeight0 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SW;
args.terrainHeightRange0 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SW;
args.terrainStartHeight1 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NW;
args.terrainHeightRange1 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NW;
args.terrainStartHeight2 = (float)m_scene.RegionInfo.RegionSettings.Elevation1SE;
args.terrainHeightRange2 = (float)m_scene.RegionInfo.RegionSettings.Elevation2SE;
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
byte mature = 13;
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
args.regionFlags = GetRegionFlags();
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = LLUUID.Zero;
args.terrainBase1 = LLUUID.Zero;
args.terrainBase2 = LLUUID.Zero;
args.terrainBase3 = LLUUID.Zero;
args.terrainDetail0 = m_scene.RegionInfo.RegionSettings.TerrainTexture1;
args.terrainDetail1 = m_scene.RegionInfo.RegionSettings.TerrainTexture2;
args.terrainDetail2 = m_scene.RegionInfo.RegionSettings.TerrainTexture3;
args.terrainDetail3 = m_scene.RegionInfo.RegionSettings.TerrainTexture4;
remoteClient.SendRegionHandshake(m_scene.RegionInfo,args);
}
public void sendRegionHandshakeToAll()
{
m_scene.Broadcast(
sendRegionHandshake
);
}
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
{
if(parms2 == 0)
{
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
}
else
{
m_scene.RegionInfo.EstateSettings.UseGlobalTime = false;
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
}
if((parms1 & 0x00000010) != 0)
m_scene.RegionInfo.EstateSettings.FixedSun = true;
else
m_scene.RegionInfo.EstateSettings.FixedSun = false;
if((parms1 & 0x00008000) != 0)
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
else
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
if((parms1 & 0x10000000) != 0)
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
else
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
if((parms1 & 0x00100000) != 0)
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
if((parms1 & 0x00800000) != 0)
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
if((parms1 & 0x01000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
if((parms1 & 0x02000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
m_scene.RegionInfo.EstateSettings.Save();
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
{
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun = m_scene.EventManager.GetSunLindenHour();
}
m_scene.EventManager.TriggerEstateToolsTimeUpdate(
m_scene.RegionInfo.RegionHandle,
m_scene.RegionInfo.EstateSettings.FixedSun ||
m_scene.RegionInfo.RegionSettings.FixedSun,
m_scene.RegionInfo.RegionSettings.UseEstateSun, sun);
sendDetailedEstateData(remoteClient, invoice);
}
#endregion
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_scene.RegisterModuleInterface<IEstateModule>(this);
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "EstateManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region Other Functions
public void changeWaterHeight(float height)
{
setRegionTerrainSettings(height,
(float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
(float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
m_scene.RegionInfo.RegionSettings.UseEstateSun,
m_scene.RegionInfo.RegionSettings.FixedSun,
(float)m_scene.RegionInfo.RegionSettings.SunPosition,
m_scene.RegionInfo.EstateSettings.UseGlobalTime,
m_scene.RegionInfo.EstateSettings.FixedSun,
(float)m_scene.RegionInfo.EstateSettings.SunPosition);
sendRegionInfoPacketToAll();
}
#endregion
private void EventManager_OnNewClient(IClientAPI client)
{
client.OnDetailedEstateDataRequest += sendDetailedEstateData;
client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
client.OnRegionInfoRequest += HandleRegionInfoRequest;
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
client.OnLandStatRequest += HandleLandStatRequest;
sendRegionHandshake(client);
}
public uint GetRegionFlags()
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
// Fully implemented
//
if(m_scene.RegionInfo.RegionSettings.AllowDamage)
flags |= Simulator.RegionFlags.AllowDamage;
if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= Simulator.RegionFlags.BlockTerraform;
if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= Simulator.RegionFlags.BlockLandResell;
if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= Simulator.RegionFlags.SkipCollisions;
if(m_scene.RegionInfo.RegionSettings.DisableScripts)
flags |= Simulator.RegionFlags.SkipScripts;
if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= Simulator.RegionFlags.SkipPhysics;
if(m_scene.RegionInfo.RegionSettings.BlockFly)
flags |= Simulator.RegionFlags.NoFly;
if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= Simulator.RegionFlags.RestrictPushObject;
if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= Simulator.RegionFlags.AllowParcelChanges;
if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (Simulator.RegionFlags)(1 << 29);
if(m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox;
// Handled in LandObject.cs: AllowLandmark
// Handled in LandObject.cs: AllowSetHome
// TODO: SkipUpdateInterestList
// Omitted
//
// Omitted: NullLayer (what is that?)
// Omitted: SkipAgentAction (what does it do?)
return (uint)flags;
}
public uint GetEstateFlags()
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
if(m_scene.RegionInfo.EstateSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
if(m_scene.RegionInfo.EstateSettings.PublicAccess)
flags |= (Simulator.RegionFlags.PublicAllowed |
Simulator.RegionFlags.ExternallyVisible);
if(m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= Simulator.RegionFlags.AllowVoice;
if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= Simulator.RegionFlags.AllowDirectTeleport;
if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= Simulator.RegionFlags.DenyAnonymous;
if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
flags |= Simulator.RegionFlags.DenyIdentified;
if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
flags |= Simulator.RegionFlags.DenyTransacted;
if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
if(m_scene.RegionInfo.EstateSettings.BlockDwell)
flags |= Simulator.RegionFlags.BlockDwell;
if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= Simulator.RegionFlags.EstateSkipScripts;
if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
if(m_scene.RegionInfo.EstateSettings.TaxFree)
flags |= Simulator.RegionFlags.TaxFree;
return (uint)flags;
}
public bool IsManager(LLUUID avatarID)
{
if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID)
return true;
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
if(ems.Contains(avatarID))
return true;
return false;
}
}
}
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