1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using libsecondlife;
using log4net;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
/// <summary>
/// Archives assets
/// </summary>
public class AssetsArchiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Archive assets
/// </summary>
protected IDictionary<LLUUID, AssetBase> m_assets;
public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets)
{
m_assets = assets;
}
/// <summary>
/// Archive the assets given to this archiver to the given archive.
/// </summary>
/// <param name="archive"></param>
public void Archive(TarArchiveWriter archive)
{
WriteMetadata(archive);
WriteData(archive);
}
/// <summary>
/// Write an assets metadata file to the given archive
/// </summary>
/// <param name="archive"></param>
protected void WriteMetadata(TarArchiveWriter archive)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("assets");
foreach (LLUUID uuid in m_assets.Keys)
{
AssetBase asset = m_assets[uuid];
if (asset != null)
{
xtw.WriteStartElement("asset");
string extension = string.Empty;
if ((sbyte)AssetType.Texture == asset.Type)
{
extension = ArchiveConstants.TEXTURE_EXTENSION;
}
xtw.WriteElementString("filename", uuid.ToString() + extension);
xtw.WriteElementString("name", asset.Name);
xtw.WriteElementString("description", asset.Description);
xtw.WriteElementString("asset-type", asset.Type.ToString());
xtw.WriteElementString("inventory-type", asset.InvType.ToString());
xtw.WriteEndElement();
}
}
xtw.WriteEndElement();
xtw.WriteEndDocument();
archive.AddFile("assets.xml", sw.ToString());
}
/// <summary>
/// Write asset data files to the given archive
/// </summary>
/// <param name="archive"></param>
protected void WriteData(TarArchiveWriter archive)
{
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
//archive.AddDir("assets");
foreach (LLUUID uuid in m_assets.Keys)
{
AssetBase asset = m_assets[uuid];
if (asset != null)
{
string extension = string.Empty;
if ((sbyte)AssetType.Texture == asset.Type)
{
extension = ArchiveConstants.TEXTURE_EXTENSION;
}
archive.AddFile(
ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension,
asset.Data);
}
else
{
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid);
}
}
}
}
}
|