aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Hypergrid/HGStandaloneInventoryService.cs
blob: bfdbcfc1d9a30d4737a452785913b3f462e8acd3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
/**
 * Copyright (c) 2008, Contributors. All rights reserved.
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 *     * Redistributions of source code must retain the above copyright notice, 
 *       this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright notice, 
 *       this list of conditions and the following disclaimer in the documentation 
 *       and/or other materials provided with the distribution.
 *     * Neither the name of the Organizations nor the names of Individual
 *       Contributors may be used to endorse or promote products derived from 
 *       this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL 
 * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE.
 * 
 */

using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;

using log4net;
using Nini.Config;

using OpenMetaverse;

using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules.Hypergrid
{
    public class HGStandaloneInventoryService : IRegionModule
    {
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
        private static bool initialized = false;
        private static bool enabled = false;
        
        Scene m_scene;
        //InventoryService m_inventoryService;
        
        #region IRegionModule interface

        public void Initialise(Scene scene, IConfigSource config)
        {
            if (!initialized)
            {
                initialized = true;
                m_scene = scene;

                // This module is only on for standalones
                enabled = !config.Configs["Startup"].GetBoolean("gridmode", true) && config.Configs["Startup"].GetBoolean("hypergrid", false);
            }
        }

        public void PostInitialise()
        {
            if (enabled)
            {
                m_log.Info("[HGStandaloneInvService]: Starting...");
                //m_inventoryService = new InventoryService(m_scene);
                new InventoryService(m_scene);
            }
        }

        public void Close()
        {
        }

        public string Name
        {
            get { return "HGStandaloneInventoryService"; }
        }

        public bool IsSharedModule
        {
            get { return true; }
        }

        #endregion

    }

    public class InventoryService 
    {
        private InventoryServiceBase m_inventoryService;
        private IUserService m_userService;
        private bool m_doLookup = false;

        public bool DoLookup
        {
            get { return m_doLookup; }
            set { m_doLookup = value; }
        }
        private static readonly ILog m_log
            = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public InventoryService(Scene m_scene)
        {
            m_inventoryService = (InventoryServiceBase)m_scene.CommsManager.SecureInventoryService;
            m_userService = m_scene.CommsManager.UserService;
            AddHttpHandlers(m_scene);

        }

        protected void AddHttpHandlers(Scene m_scene)
        {
            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
                    "POST", "/GetInventory/", GetUserInventory, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
                    "POST", "/NewFolder/", m_inventoryService.AddFolder, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
                    "POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
                    "POST", "/MoveFolder/", m_inventoryService.MoveFolder, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
                    "POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
                    "POST", "/NewItem/", m_inventoryService.AddItem, CheckAuthSession));

            m_scene.AddStreamHandler(
                new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
                    "POST", "/DeleteItem/", m_inventoryService.DeleteItem, CheckAuthSession));

            //// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
            //// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
            //// It would have been better to rename this request, but complexities in the BaseHttpServer
            //// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
            //// to do this for now.
            //m_scene.AddStreamHandler(
            //    new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
            //        ("POST", "/RootFolders/", GetInventorySkeleton, CheckTrustSource));

            //// for persistent active gestures
            //m_scene.AddStreamHandler(
            //    new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
            //        ("POST", "/ActiveGestures/", GetActiveGestures, CheckTrustSource));
        }


        ///// <summary>
        ///// Check that the source of an inventory request is one that we trust.
        ///// </summary>
        ///// <param name="peer"></param>
        ///// <returns></returns>
        //public bool CheckTrustSource(IPEndPoint peer)
        //{
        //    if (m_doLookup)
        //    {
        //        m_log.InfoFormat("[GRID AGENT INVENTORY]: Checking trusted source {0}", peer);
        //        UriBuilder ub = new UriBuilder(m_userserver_url);
        //        IPAddress[] uaddrs = Dns.GetHostAddresses(ub.Host);
        //        foreach (IPAddress uaddr in uaddrs)
        //        {
        //            if (uaddr.Equals(peer.Address))
        //            {
        //                return true;
        //            }
        //        }

        //        m_log.WarnFormat(
        //            "[GRID AGENT INVENTORY]: Rejecting request since source {0} was not in the list of trusted sources",
        //            peer);

        //        return false;
        //    }
        //    else
        //    {
        //        return true;
        //    }
        //}

        /// <summary>
        /// Check that the source of an inventory request for a particular agent is a current session belonging to
        /// that agent.
        /// </summary>
        /// <param name="session_id"></param>
        /// <param name="avatar_id"></param>
        /// <returns></returns>
        public bool CheckAuthSession(string session_id, string avatar_id)
        {
            if (m_doLookup)
            {
                m_log.InfoFormat("[HGStandaloneInvService]: checking authed session {0} {1}", session_id, avatar_id);
                UUID userID = UUID.Zero;
                UUID sessionID = UUID.Zero;
                UUID.TryParse(avatar_id, out userID);
                UUID.TryParse(session_id, out sessionID);
                if (userID.Equals(UUID.Zero) || sessionID.Equals(UUID.Zero))
                {
                    m_log.Info("[HGStandaloneInvService]: Invalid user or session id " + avatar_id + "; " + session_id);
                    return false;
                }
                UserProfileData userProfile = m_userService.GetUserProfile(userID);
                if (userProfile != null && userProfile.CurrentAgent != null &&
                    userProfile.CurrentAgent.SessionID == sessionID)
                {
                    m_log.Info("[HGStandaloneInvService]: user is logged in and session is valid. Authorizing access.");
                    return true;
                }

                m_log.Warn("[HGStandaloneInvService]: unknown user or session_id, request rejected");
                return false;
            }
            else
            {
                return true;
            }
        }


        /// <summary>
        /// Return a user's entire inventory
        /// </summary>
        /// <param name="rawUserID"></param>
        /// <returns>The user's inventory.  If an inventory cannot be found then an empty collection is returned.</returns>
        public InventoryCollection GetUserInventory(Guid rawUserID)
        {
            UUID userID = new UUID(rawUserID);

            m_log.Info("[HGStandaloneInvService]: Processing request for inventory of " + userID);

            // Uncomment me to simulate a slow responding inventory server
            //Thread.Sleep(16000);

            InventoryCollection invCollection = new InventoryCollection();

            List<InventoryFolderBase> allFolders = ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);

            if (null == allFolders)
            {
                m_log.WarnFormat("[HGStandaloneInvService]: No inventory found for user {0}", rawUserID);

                return invCollection;
            }

            List<InventoryItemBase> allItems = new List<InventoryItemBase>();

            foreach (InventoryFolderBase folder in allFolders)
            {
                List<InventoryItemBase> items = ((InventoryServiceBase)m_inventoryService).RequestFolderItems(folder.ID);

                if (items != null)
                {
                    allItems.InsertRange(0, items);
                }
            }

            invCollection.UserID = userID;
            invCollection.Folders = allFolders;
            invCollection.Items = allItems;

            //            foreach (InventoryFolderBase folder in invCollection.Folders)
            //            {
            //                m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back folder {0} {1}", folder.Name, folder.ID);
            //            }
            //
            //            foreach (InventoryItemBase item in invCollection.Items)
            //            {
            //                m_log.DebugFormat("[GRID AGENT INVENTORY]: Sending back item {0} {1}, folder {2}", item.Name, item.ID, item.Folder);
            //            }

            m_log.InfoFormat(
                "[HGStandaloneInvService]: Sending back inventory response to user {0} containing {1} folders and {2} items",
                invCollection.UserID, invCollection.Folders.Count, invCollection.Items.Count);

            return invCollection;
        }

        /// <summary>
        /// Guid to UUID wrapper for same name IInventoryServices method
        /// </summary>
        /// <param name="rawUserID"></param>
        /// <returns></returns>
        public List<InventoryFolderBase> GetInventorySkeleton(Guid rawUserID)
        {
            UUID userID = new UUID(rawUserID);
            return ((InventoryServiceBase)m_inventoryService).GetInventorySkeleton(userID);
        }

        public List<InventoryItemBase> GetActiveGestures(Guid rawUserID)
        {
            UUID userID = new UUID(rawUserID);

            m_log.InfoFormat("[HGStandaloneInvService]: fetching active gestures for user {0}", userID);

            return ((InventoryServiceBase)m_inventoryService).GetActiveGestures(userID);
        }
    }
}