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using OpenSim.Region.Environment.Modules.Terrain;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
class SerialiseTerrain : IFileSerialiser
{
#region IFileSerialiser Members
public string WriteToFile(Scene scene, string dir)
{
ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
string targetFileName = dir + "heightmap.r32";
lock (scene.Heightmap)
{
fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
}
return "heightmap.r32";
}
#endregion
}
}
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