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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using System.Xml;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Communications.Local
{
public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
{
private bool m_enabled = false;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_sceneList = new List<Scene>();
#region Events
public event ChildAgentUpdateReceived OnChildAgentUpdate;
#endregion /* Events */
#region IRegionModule
public void Initialise(Scene scene, IConfigSource config)
{
if (m_sceneList.Count == 0)
{
IConfig startupConfig = config.Configs["Communications"];
if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms"))
{
m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
m_enabled = true;
}
}
if (!m_enabled)
return;
Init(scene);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LocalInterregionCommsModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
/// <summary>
/// Can be called from other modules.
/// </summary>
/// <param name="scene"></param>
public void Init(Scene scene)
{
if (!m_sceneList.Contains(scene))
{
lock (m_sceneList)
{
m_sceneList.Add(scene);
if (m_enabled)
scene.RegisterModuleInterface<IInterregionCommsOut>(this);
scene.RegisterModuleInterface<IInterregionCommsIn>(this);
}
}
}
#endregion /* IRegionModule */
#region IInterregionComms
public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit)
{
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
s.NewUserConnection(aCircuit);
return true;
}
}
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
return false;
}
public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
{
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.DebugFormat(
// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
// s.RegionInfo.RegionName, regionHandle);
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
}
// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
return false;
}
public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
{
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
}
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false;
}
public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
{
//uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize;
//y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
return s.IncomingReleaseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
return false;
}
public bool SendCloseAgent(ulong regionHandle, UUID id)
{
//uint x, y;
//Utils.LongToUInts(regionHandle, out x, out y);
//x = x / Constants.RegionSize;
//y = y / Constants.RegionSize;
//Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y);
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
return s.IncomingCloseAgent(id);
}
}
//m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
return false;
}
#endregion /* IInterregionComms */
}
}
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