aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/ChatModule.cs
blob: 58b9d7bda237e34b2dbdf8c80717ba7f6fc80559 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/

using System;
using System.IO;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;

namespace OpenSim.Region.Environment.Modules
{
    public class ChatModule : IRegionModule, ISimChat
    {
        private List<Scene> m_scenes = new List<Scene>();
        private LogBase m_log;

        private int m_whisperdistance = 10;
        private int m_saydistance = 30;
        private int m_shoutdistance = 100;

        private IRCChatModule m_irc = null;

        public ChatModule()
        {
            m_log = OpenSim.Framework.Console.MainLog.Instance;
        }

        public void Initialise(Scene scene, Nini.Config.IConfigSource config)
        {
            // wrap this in a try block so that defaults will work if
            // the config file doesn't specify otherwise.
            try {
                m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance",  m_whisperdistance);
                m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
                m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
            } catch (Exception e) {}

            if (!m_scenes.Contains(scene))
            {
                m_scenes.Add(scene);
                scene.EventManager.OnNewClient += NewClient;
                scene.RegisterModuleInterface<ISimChat>(this);
            }
            
            // setup IRC Relay
            m_irc = new IRCChatModule(config);
        }

        public void PostInitialise()
        {

            if (m_irc.Enabled) {
                m_irc.Connect(m_scenes);
            }
        }

        public void Close() 
        {
            m_irc.Close();
        }

        public string Name
        {
            get { return "ChatModule"; }
        }

        public bool IsSharedModule
        {
            get { return true; }
        }

        public void NewClient(IClientAPI client)
        {
            client.OnChatFromViewer += SimChat;
        }

        public void SimChat(Object sender, ChatFromViewerArgs e)
        {
            ScenePresence avatar = null;

            //TODO: Move ForEachScenePresence and others into IScene.
            Scene scene = (Scene)e.Scene;

            //TODO: Remove the need for this check
            if (scene == null)
                scene = m_scenes[0];

            // Filled in since it's easier than rewriting right now.
            LLVector3 fromPos = e.Position;
            LLVector3 fromRegionPos = e.Position + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
            string fromName = e.From;
            string message = e.Message;
            byte type = (byte)e.Type;
            LLUUID fromAgentID = LLUUID.Zero;

            if (e.Sender != null)
                avatar = scene.GetScenePresence(e.Sender.AgentId);

            if (avatar != null)
            {
                fromPos = avatar.AbsolutePosition;
                fromRegionPos = fromPos + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
                fromName = avatar.Firstname + " " + avatar.Lastname;
                fromAgentID = e.Sender.AgentId;
                avatar = null;
            }

            string typeName;
            switch (e.Type)
            {
                case ChatTypeEnum.Broadcast:
                    typeName = "broadcasts";
                    break;
                case ChatTypeEnum.Say:
                    typeName = "says";
                    break;
                case ChatTypeEnum.Shout:
                    typeName = "shouts";
                    break;
                case ChatTypeEnum.Whisper:
                    typeName = "whispers";
                    break;
                default:
                    typeName = "unknown";
                    break;
            }

            m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);

           if (m_irc.Connected) 
           {
               m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
           }
           
           if (e.Channel == 0)
           {
               foreach (Scene m_scene in m_scenes)
               {
                   m_scene.ForEachScenePresence(delegate(ScenePresence presence)
                                                {
                                                    int dis = -100000;

                                                    LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
                                                    dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));

                                                    switch (e.Type)
                                                    {
                                                    case ChatTypeEnum.Whisper:
                                                        if (dis < m_whisperdistance)
                                                        {
                                                            //should change so the message is sent through the avatar rather than direct to the ClientView
                                                            presence.ControllingClient.SendChatMessage(message,
                                                                                                       type,
                                                                                                       fromPos,
                                                                                                       fromName,
                                                                                                       fromAgentID);
                                                        }
                                                        break;
                                                    case ChatTypeEnum.Say:
                                                        if (dis < m_saydistance)
                                                        {
                                                            //Console.WriteLine("sending chat");
                                                            presence.ControllingClient.SendChatMessage(message,
                                                                                                       type,
                                                                                                       fromPos,
                                                                                                       fromName,
                                                                                                       fromAgentID);
                                                        }
                                                        break;
                                                    case ChatTypeEnum.Shout:
                                                        if (dis < m_shoutdistance)
                                                        {
                                                            presence.ControllingClient.SendChatMessage(message,
                                                                                                       type,
                                                                                                       fromPos,
                                                                                                       fromName,
                                                                                                       fromAgentID);
                                                        }
                                                        break;
                                                        
                                                    case ChatTypeEnum.Broadcast:
                                                        presence.ControllingClient.SendChatMessage(message, type,
                                                                                                   fromPos,
                                                                                                   fromName,
                                                                                                   fromAgentID);
                                                        break;
                                                    default:
                                                        break;
                                                    }
                                                });
                }
            }
        }
    }

    class IRCChatModule {
        private string m_server = null;
        private int m_port = 6668;
        private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
        private string m_nick = null;
        private string m_channel = null;

        private NetworkStream m_stream;
        private TcpClient m_tcp;
        private StreamWriter m_writer;
        private StreamReader m_reader;
        
        private Thread pingSender;
        private Thread listener;

        private bool m_enabled = false;
        private bool m_connected = false;

        private List<Scene> m_scenes = null;
        private LogBase m_log;

        public IRCChatModule(Nini.Config.IConfigSource config) {
            m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
            m_tcp = null;
            m_writer = null;
            m_reader = null;

            try {
                m_server = config.Configs["IRC"].GetString("server");
                m_nick = config.Configs["IRC"].GetString("nick");
                m_channel = config.Configs["IRC"].GetString("channel");
                m_port = config.Configs["IRC"].GetInt("port", m_port);
                m_user = config.Configs["IRC"].GetString("username", m_user);
                if (m_server != null && m_nick != null && m_channel != null) {
                    m_enabled = true;
                }
            } catch (Exception e) {
                Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
            }
            m_log = OpenSim.Framework.Console.MainLog.Instance;
        }

        public bool Connect(List<Scene> scenes) {
            try {
                m_scenes = scenes;

                m_tcp = new TcpClient(m_server, m_port);
                m_log.Verbose("IRC", "Connecting...");
                m_stream = m_tcp.GetStream();
                m_log.Verbose("IRC", "Connected to " + m_server);
                m_reader = new StreamReader(m_stream);
                m_writer = new StreamWriter(m_stream);
                    
                pingSender = new Thread(new ThreadStart(this.PingRun));
                pingSender.Start();
                    
                listener = new Thread(new ThreadStart(this.ListenerRun));
                listener.Start();
                
                m_writer.WriteLine(m_user);
                m_writer.Flush();
                m_writer.WriteLine("NICK " + m_nick);
                m_writer.Flush();
                m_writer.WriteLine("JOIN " + m_channel);
                m_writer.Flush();
                m_log.Verbose("IRC", "Connection fully established");
                m_connected = true;
            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
            return m_connected;
        }

        public bool Enabled 
        {
            get { return m_enabled; }
        }
        
        public bool Connected
        {
            get { return m_connected; }
        }

        public void PrivMsg(string from, string region, string msg) {
            try {
                m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
                m_writer.Flush();
            } catch (IOException) {
                m_log.Error("IRC","Disconnected from IRC server.");
                listener.Abort();
                pingSender.Abort();
                m_connected = false;
            }
        }


        public void PingRun()
        {
            while (true)
            {
                m_writer.WriteLine("PING :" + m_server);
                m_writer.Flush();
                Thread.Sleep(15000);
            }
        }

        public void ListenerRun()
        {
            string inputLine;
            LLVector3 pos = new LLVector3(128, 128, 20);
            while (true)
            {
                while ((inputLine = m_reader.ReadLine()) != null)
                {
                    Console.WriteLine(inputLine);
                    if (inputLine.Contains(m_channel))
                    {
                        string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
                        foreach (Scene m_scene in m_scenes)
                        {
                            m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
                                                             {
                                                                 if (!avatar.IsChildAgent)
                                                                 {
                                                                     avatar.ControllingClient.SendChatMessage(
                                                                         Helpers.StringToField(mess), 255, pos, "IRC:",
                                                                         LLUUID.Zero);
                                                                 }
                                                             });
                        }
                    }
                }
                Thread.Sleep(50);
            }
        }


        public void Close() {
            listener.Abort();
            pingSender.Abort();
            m_writer.Close();
            m_reader.Close();
            m_tcp.Close();
        }
    }
}